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  1. #21

    Re: TrueBalancer v0.4 (TeamBalance for Rush & Conquest)

    oh ok, so you changed the times?
    the standard settings are 2 warnings and 20seconds. the first warning comes instantly so it should need 40seconds to switch.

    i changed the settings on my server to 3 warnings and 10seconds. works perfect until now.
    keep your eyes open for a new version tonight or tomorrow.

    testing on my server now to see if everything is working.

  2. #22

    Re: TrueBalancer v0.4 (TeamBalance for Rush & Conquest)

    Yea I did 2 warnings 30 seconds apart. So the chat isn't flooded with warnings, and to give the opportunity for someone to switch over to balance or.. people joining the server to balance itself out.

    Chill n Kill Gaming - http://www.cnkgaming.com

  3. #23

    Re: TrueBalancer v0.5 (TeamBalance for Rush & Conquest)

    bump for update

  4. #24

    Re: TrueBalancer v0.5 (TeamBalance for Rush & Conquest)

    Will this Plugin kick or move the Player? Sometimes hier in this thread i can read "the player will be moved" and sometimes i can read "the player will be kicked"

    The kick option is for us not an option.

  5. #25

    Re: TrueBalancer v0.5 (TeamBalance for Rush & Conquest)

    no no. One message just says that the Autoblancer will 'kick in' shortly. It rephrased this one in: 'Autoblancing will start shorlty'.
    Download the newest version. and it should be fine.

    No players will be kicked. There is no command in my program to do so.

  6. #26

    Re: TrueBalancer v0.5 (TeamBalance for Rush & Conquest)

    Thats fine!

  7. #27
    Senior Member
    Join Date
    Mar 2010
    Location
    Germany
    Posts
    102

    Re: TrueBalancer v0.5 (TeamBalance for Rush & Conquest)

    Do you planning a whitelist for future version?

  8. #28

    Re: TrueBalancer v0.5 (TeamBalance for Rush & Conquest)

    yes i am.
    it is on the wish-/ToDo- List on the first post.

    It should be implement tomorrow or in two days.
    check back then.

    EDIT:
    0.5.5 UPDATE IMPORTANT!
    Fixed: TrueBalancer started at the end of a round causing some strange behaviour during mapload! Download the 0.5.5 to fix this problem.
    The possibility that this case happens, is very rare, but it can happen!

  9. #29
    Procon Addict
    Join Date
    Mar 2010
    Location
    South River, NJ USA
    Posts
    577

    Re: TrueBalancer [v0.5.5 - 8 August 2010] (Rush & Conquest)

    Looks cool. Definately one that has been requested. I've added it to the control panel at PHS.

  10. #30
    The one and only Bassyboy
    Join Date
    Jul 2010
    Location
    Netherlands
    Posts
    3,274

    Re: TrueBalancer [v0.6 - 9 August 2010] (Rush & Conquest)

    Testing 0.6 now.
    Small bug found: pluginname is 0.5.5. Details say 0.6
    I won't do support via PM: if you need help, make a topic on the public forums.

 

 

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