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  1. #11
    Quote Originally Posted by PapaCharlie9 View Post
    "Follow me" was awesome for trolling other members of our squad. Like if one of our dudes was doing a suicidal kamakaze run with a jet, screaming Folllow MEEeeeee made us laugh.

    As for VOIP ... hmm, maybe people got so fed up with BF3 not having VOIP that they were forced to use Teamspeak/Mumble and stuck with that alternative solution for BF4? You can't use metrics in isolation. There's cause/effect to consider. It's still annoying when some random pubber joins our squad and isn't on our Mumble channel, but it's too much trouble telling him how to join. So BF3 basically institutionalized a sub-par solution and inertia prevents the better solution from replacing it.

    Never underestimate the laziness of people when it comes to change.
    Yep, I think many players started using third party tools and stayed with them. I think VOIP started going pear-shaped with BFBC2 where it was very intermittent and somewhat broken and people started using other solutions.

    I still think if DICE implements proximity audio it will be a game changer and may regain the territory lost to third party tools. It would be much more useful to have comms with occupants of a vehicle who may be in other squads, or just to have audio with others players say within a configurable radius depending on map/mode.

  2. #12
    Quote Originally Posted by PapaCharlie9 View Post
    As for VOIP ... hmm, maybe people got so fed up with BF3 not having VOIP that they were forced to use Teamspeak/Mumble and stuck with that alternative solution for BF4? You can't use metrics in isolation. There's cause/effect to consider. It's still annoying when some random pubber joins our squad and isn't on our Mumble channel, but it's too much trouble telling him how to join. So BF3 basically institutionalized a sub-par solution and inertia prevents the better solution from replacing it.
    Titles prior to BF3 had VoIP, it still had the same extremely low usage

  3. #13
    This is a annoying discussion, I don't like it 'cause we due end up sounding very negative, or maybe I do. But...

    Quote Originally Posted by DarkLord7854 View Post
    It was removed because nobody ever used it in BF3 (same with "Follow me")
    You know aswell as most of us that BF3 had a lesser focus on teamplay / squadplay than BF4. You implemented a lot of the old school features from BF2/BF2142 in BF4 (especially your own little pet Classic), where having "Follow me" and "Need back-up" makes alot more sense. So I would think, like TMiland, having them again would be nice.

    Oh, and where is the commo-rose for squad-leaders? (...and custom squad names!)

    About VoIP:

    I love VoIP and the whole community that I'm a member in is build around in-game VoIP from way back in Battlefield 2142. We use it to recruit people and play squadplay with pubbies. It is the best tool in the world for easy communication. We recruited 2-3 members in BF3, our community were slowly dying... Luckily BF4 came around and now we are already on +30 new members.

    Feel free to join our server and squad up with MGs or some of our server regulars - all of them using in-game VoIP.

    Quote Originally Posted by DarkLord7854 View Post
    Titles prior to BF3 had VoIP, it still had the same extremely low usage
    BTW. there is no discussion about how important VoIP. It is a fact that a multiplayer FPS game needs it. There. The end.

    PS. There was two or three servers in top 20 in BF2142, where everyone used the in-game VoIP. Probably still a minority compared to the 100s of normal public servers....but still.
    Last edited by Remi; 02-01-2015 at 23:21.

  4. #14
    Quote Originally Posted by PapaCharlie9 View Post
    "Follow me" was awesome for trolling other members of our squad. Like if one of our dudes was doing a suicidal kamakaze run with a jet, screaming Folllow MEEeeeee made us laugh.

    As for VOIP ... hmm, maybe people got so fed up with BF3 not having VOIP that they were forced to use Teamspeak/Mumble and stuck with that alternative solution for BF4? You can't use metrics in isolation. There's cause/effect to consider. It's still annoying when some random pubber joins our squad and isn't on our Mumble channel, but it's too much trouble telling him how to join. So BF3 basically institutionalized a sub-par solution and inertia prevents the better solution from replacing it.

    Never underestimate the laziness of people when it comes to change.
    I think the same could be said for Classic Mode, it would've been more successful if it was introduced at the beginning of the game. Not near the end of the game life-cycle. People are so used to playing Normal mode, which stinks cause it's really nice to play without a bunch of doritos, and SL actually serving a purpose.

    Chill n Kill Gaming - http://www.cnkgaming.com

  5. #15
    Quote Originally Posted by DarkLord7854 View Post
    Titles prior to BF3 had VoIP, it still had the same extremely low usage
    Well, for BF2, still cause/effect. Sound cards that supported headsets, and the headsets themselves, were more expensive back in 2005-2007. At least, that was my excuse for the several months my mates needled me in chat for not being in VOIP.

    I don't know why BFBC2 had low utilization. I do remember it being buggy. Also, fwiw, few of the BF2 old guard (read, most of my clan) bought BFBC2 nor played it. They kept holding out for the true successor to BF2. They had more patience than me.
    Don't send me private messages (PMs) unless you really need privacy, like your game server password. If you just have a question or need help, post in one of the threads. It's extra work for me to answer questions and give help in private messages and no one else gets the benefit of the answer.

 

 

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