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  1. #11
    Quote Originally Posted by 397Seth View Post
    I switched to

    Check one:
    (12 <= player.KillsRound && player.KillsRound < 20 && player.KdrRound >= 4.0)
    || (20 <= player.KillsRound && player.KillsRound < 30 && player.KdrRound >= 3.0)
    || (player.KillsRound >= 30 && player.KdrRound >= 2.5)
    Check two:
    if (server.PlayerCount > 22) {
    	plugin.SendPlayerMessage(killer.Name, plugin.R("Attention %p_n%! Your RoundKD is too high. Killed for balance"));
    	plugin.PRoConChat(killer.Name + ": Your RoundKD is too high");
    	plugin.KillPlayer(killer.Name, 2);
    return false;
    But I remeber you telling me that this should also have a treat count as one. If that's the case it would collide with the No RPG Limit on Locker and Domination.

    Is there a way around that?
    Did I say that? Not sure why, this limit doesn't need treat-as-one. Only single actions that can have multiple kills, like explosives, need that.
    Don't send me private messages (PMs) unless you really need privacy, like your game server password. If you just have a question or need help, post in one of the threads. It's extra work for me to answer questions and give help in private messages and no one else gets the benefit of the answer.



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