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Thread: Change Log

  1. #11
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    Stockholm, Sweden
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    20/04/2014

    • [UI] Clients now subscribe to event 'streams'. You no longer get events for connection A while viewing connection B. Bonus all round, but especially beneficial on slower connections.
    • [UI] Clients no longer synchronize connections on page load. Until you look at a connection you won't have the player list/chat history etc. Faster page loads at no expense to other UX.
    • [UI] History tab now updates with live feed of all events, or a filter list of events, or does not update at all if a maximum even time is set.
    • [UI] History filter options now saved to local storage (like all other toggles)
    • [UI] Optimized query output from server
    • [UI] Removed animations from mobile (phone/tablet).
    • [UI] Optimized mobile. Some charts that were hidden were still being processed. They are now not processed on phone/tablet/mobile.
      • We may end up removing charts completely on mobile for performance. The player list still remains a pain in my ass on mobile though.

    • [UI] Added drop down to specify time frame of statistics. Default is 2 hours.
    • [UI] Breadcrumbs on mobile now uses the short name of the server.


    Last edited by Phogue; 21-04-2014 at 15:13.
    I started at DICE late Oct. 2014, so ignore every post before that.

  2. #12
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    Sep 2009
    Location
    Stockholm, Sweden
    Posts
    2,799
    21/04/2014

    • [Admin] Day off Hours off, playing Path of Exile.
    • [UI] Records ban tags, much like event tags
    • [UI] Banlist is now searchable like the events panel
    • [UI] Added basic ban modal, though it does not do much right now.
    • [UI] Optimized collection initiation. Page loads faster.
    • [UI] Removed jQuery and Bootstrap javascript. Now uses angular and amcharts only.
    I started at DICE late Oct. 2014, so ignore every post before that.

  3. #13
    Who?
    Join Date
    Sep 2009
    Location
    Stockholm, Sweden
    Posts
    2,799
    22/04/2014

    • [UI] Reworked the source for the javascript, splitting it into multiple files so it's easier me to work on.
    • [UI] Added functionality to ban players. Default is temporary for 2 hours. I might add some quotes about how evil the people are for banning permanently.
    • [UI] Ban button on player details
    • [UI] Removed charts from phones. Simply not quick enough on my test devices to make it worth it. I'd rather people have ~200 ms delay switching between intense pages than the three or four seconds we were getting
    • [UI] Fixed clicking on player to view details selecting the player (checkbox)
    • [UI] Added manual ban to ban list.
    Last edited by Phogue; 23-04-2014 at 13:00.
    I started at DICE late Oct. 2014, so ignore every post before that.

  4. #14
    Who?
    Join Date
    Sep 2009
    Location
    Stockholm, Sweden
    Posts
    2,799
    23/04/2014

    • [UI] Added manual ban functionality
    • [UI] Added unban functionality
    • [UI] Removed the large title (H1) on mobile
    • [UI] Class cleanup
    • [UI] Hid the banlist if no ban results are present
    • [UI] Added statistics recording for global scope
    • [UI] Added basic landing page
    • [UI] Added fancy chart to home page showing total number of servers and players online.


    I need text/pictures still so it's place-kitty's for now.

    FireShot Screen Capture #002 - 'Procon' - localhost_3000.jpg
    Last edited by Phogue; 23-04-2014 at 13:18.
    I started at DICE late Oct. 2014, so ignore every post before that.

  5. #15
    Who?
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    Sep 2009
    Location
    Stockholm, Sweden
    Posts
    2,799
    The contract is still ongoing, but I've got some time over the weekend while I wait for assets. I'll be working on this for the next three days.

    09/05/2014


    • [UI] Modified confirmation boxes to allow for alternative text than "Yes".
    • [UI] Implemented balancing for cron's to work in a nodejs cluster. The system should be able to scale to any practical limit we need now.
    I started at DICE late Oct. 2014, so ignore every post before that.

 

 

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