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Thread: Change Log
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20-04-2014, 08:54 #11
20/04/2014
- [UI] Clients now subscribe to event 'streams'. You no longer get events for connection A while viewing connection B. Bonus all round, but especially beneficial on slower connections.
- [UI] Clients no longer synchronize connections on page load. Until you look at a connection you won't have the player list/chat history etc. Faster page loads at no expense to other UX.
- [UI] History tab now updates with live feed of all events, or a filter list of events, or does not update at all if a maximum even time is set.
- [UI] History filter options now saved to local storage (like all other toggles)
- [UI] Optimized query output from server
- [UI] Removed animations from mobile (phone/tablet).
- [UI] Optimized mobile. Some charts that were hidden were still being processed. They are now not processed on phone/tablet/mobile.
- We may end up removing charts completely on mobile for performance. The player list still remains a pain in my ass on mobile though.
- [UI] Added drop down to specify time frame of statistics. Default is 2 hours.
- [UI] Breadcrumbs on mobile now uses the short name of the server.
Last edited by Phogue; 21-04-2014 at 16:13.
I started at DICE late Oct. 2014, so ignore every post before that.
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21-04-2014, 16:14 #12
21/04/2014
- [Admin]
Day offHours off, playing Path of Exile. - [UI] Records ban tags, much like event tags
- [UI] Banlist is now searchable like the events panel
- [UI] Added basic ban modal, though it does not do much right now.
- [UI] Optimized collection initiation. Page loads faster.
- [UI] Removed jQuery and Bootstrap javascript. Now uses angular and amcharts only.
I started at DICE late Oct. 2014, so ignore every post before that.
- [Admin]
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22-04-2014, 11:11 #13
22/04/2014
- [UI] Reworked the source for the javascript, splitting it into multiple files so it's easier me to work on.
- [UI] Added functionality to ban players. Default is temporary for 2 hours. I might add some quotes about how evil the people are for banning permanently.
- [UI] Ban button on player details
- [UI] Removed charts from phones. Simply not quick enough on my test devices to make it worth it. I'd rather people have ~200 ms delay switching between intense pages than the three or four seconds we were getting
- [UI] Fixed clicking on player to view details selecting the player (checkbox)
- [UI] Added manual ban to ban list.
Last edited by Phogue; 23-04-2014 at 14:00.
I started at DICE late Oct. 2014, so ignore every post before that.
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23-04-2014, 14:06 #14
23/04/2014
- [UI] Added manual ban functionality
- [UI] Added unban functionality
- [UI] Removed the large title (H1) on mobile
- [UI] Class cleanup
- [UI] Hid the banlist if no ban results are present
- [UI] Added statistics recording for global scope
- [UI] Added basic landing page
- [UI] Added fancy chart to home page showing total number of servers and players online.
I need text/pictures still so it's place-kitty's for now.
FireShot Screen Capture #002 - 'Procon' - localhost_3000.jpgLast edited by Phogue; 23-04-2014 at 14:18.
I started at DICE late Oct. 2014, so ignore every post before that.
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09-05-2014, 09:15 #15
The contract is still ongoing, but I've got some time over the weekend while I wait for assets. I'll be working on this for the next three days.
09/05/2014
- [UI] Modified confirmation boxes to allow for alternative text than "Yes".
- [UI] Implemented balancing for cron's to work in a nodejs cluster. The system should be able to scale to any practical limit we need now.
I started at DICE late Oct. 2014, so ignore every post before that.