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  1. #21

    Re: Map Vote Plugin V1.0.1 - 8 July 2010

    yep. working now. many thx :P
    [align=center]

    [/align]

  2. #22

    Re: Map Vote Plugin V1.0.1 - 8 July 2010

    Quote Originally Posted by HelloKitty
    yep. working now. many thx :P
    I was an idiot

  3. #23

    Re: Map Vote Plugin V1.0.1 - 8 July 2010

    when I try to add some of the new maps from mappack4, then they are blank in the list besides the map number. The maps are in the list you can pick from, but ex levels/mp_012cq for port valdez isn't listed but just blank.

  4. #24

    Re: Map Vote Plugin V1.0.1 - 8 July 2010

    Quote Originally Posted by AngelFireDK
    when I try to add some of the new maps from mappack4, then they are blank in the list besides the map number. The maps are in the list you can pick from, but ex levels/mp_012cq for port valdez isn't listed but just blank.
    Try it now

  5. #25

    Re: Map Vote Plugin V1.0.1 - 8 July 2010

    Quote Originally Posted by [LAB
    HeliMagnet]
    Quote Originally Posted by AngelFireDK
    when I try to add some of the new maps from mappack4, then they are blank in the list besides the map number. The maps are in the list you can pick from, but ex levels/mp_012cq for port valdez isn't listed but just blank.
    Try it now
    I to have same problem.

    i have procon hosted on PHS, now with that plugin you cannot change anything at all it just changes everything to default settings. So i decided to run a test and see if i could edit the plugin with local procon connect to gs. and i am able to add maps via the add or remove map in list feature and change other settings with out it changing back to default plugin settings, however it still does not list Port Valdez "levels/mp_012cq" or Atacama Rush "levels/mp_005GR" just a blank space next to number.

  6. #26

    Re: Map Vote Plugin V1.0.1 - 8 July 2010

    ok can now edit the plug in however still unable to see Port Valdez cq or atacama ru in plugin list still only blank space.

    i only have atacama and port valdez running any chance you could add the option to keep current map, say if playing Port Daldez and Atacama was dure to load next, but if enough votes were cast would carry on playing Port Valdez. or vis versa if playing Atacama was playing and Port Valdez was due to load next.

    help on getting Port valdez to so in votemap plugin would be greatly appriciated.

    cheers
    f0xy0k

  7. #27

    Re: Map Vote Plugin V1.0.1 - 8 July 2010

    I added it on mine and it worked for Port Valdez Conquest

  8. #28

    Re: Map Vote Plugin V1.0.1 - 8 July 2010

    mine still not listing for some reason arrr, i've even deleted procon from system re-downloaded procon and votemap and still not listing ht emaps. The list option.txt doesn't list level/mp012cq or level/mp_005gr maps either.


    any ideas.

  9. #29

    Re: Map Vote Plugin V1.0.1 - 8 July 2010

    Hi, first of all thanks for a great tool. However map names still don't display for me so I edited the code and replaced this
    Code:
    static string translateMapName(string levelString) {
            	string mapName = " ";
            	switch (levelString) {
            		case "cq":
            			mapName = "Conquest";
            			break;
            		case "rush":
            			mapName = "Rush";
            			break;
            		case "sqdm":
            			mapName = "Squad Deathmatch";
            			break;
            		case "sqrush":
            			mapName = "Squad Rush";
            			break;
            		case "Conquest":
            			mapName = "cq";
            			break;
            		case "Rush":
            			mapName = "rush";
            			break;
            		case "Squad Deathmatch":
            			mapName = "sqdm";
            			break;
            		case "Squadrush":
            			mapName = "sqrush";
            			break;
            		case "Conquest - Panama Canal":
            			mapName = "levels/mp_001";
            			break;
            		case "Conquest - Laguna Alta":
            			mapName = "levels/mp_003";
            			break;
            		case "Conquest - Atacama Desert":
            			mapName = "levels/mp_005";
            			break;
            		case "Conquest - Arica Harbor":
            			mapName = "levels/mp_006cq";
            			break;
            		case "Conquest - White Pass":
            			mapName = "levels/mp_007";
            			break;
            		case "Conquest - Laguna Presa":
            			mapName = "levels/mp_009cq";
            			break;
            		case "Conquest - Port Valdez":
            			mapName = "levels/mp_012cq";
            			break;
            		case "Rush - Valparaíso":
            			mapName = "levels/mp_002";
            			break;
            		case "Rush - Isla Inocentes":
            			mapName = "levels/mp_004";
            			break;
            		case "Rush - Atacama Desert":
            			mapName = "levels/mp_005gr";
            			break;
            		case "Rush - Arica Harbor":
            			mapName = "levels/mp_006";
            			break;
            		case "Rush - Nelson Bay":
            			mapName = "levels/mp_008";
            			break;
            		case "Rush - Laguna Presa":
            			mapName = "levels/mp_009gr";
            			break;
            		case "Rush - Port Valdez":
            			mapName = "levels/mp_012gr";
            			break;
            		case "Squadrush - Panama Canal":
            			mapName = "levels/mp_001sr";
            			break;
            		case "Squadrush - Valparaíso":
            			mapName = "levels/mp_002sr";
            			break;
            		case "Squadrush - Laguna Alta":
            			mapName = "levels/mp_003sr";
            			break;
            		case "Squadrush - Atacama Desert":
            			mapName = "levels/mp_005sr";
            			break;
            		case "Squadrush - Port Valdez":
            			mapName = "levels/mp_012sr";
            			break;
            		case "Squad Deathmatch - Isla Inocentes":
            			mapName = "levels/mp_004sdm";
            			break;
            		case "Squad Deathmatch - Arica Harbor":
            			mapName = "levels/mp_006sdm";
            			break;
            		case "Squad Deathmatch - White Pass":
            			mapName = "levels/mp_007sdm";
            			break;
            		case "Squad Deathmatch - Laguna Presa":
            			mapName = "levels/mp_009sdm";
            			break;
            		case "Squad Deathmatch - Nelson Bay":
            			mapName = "levels/mp_008sdm";
            			break;
            		case "levels/mp_001":
            		case "levels/mp_001cq":
            		case "levels/mp_001sdm":
            		case "levels/mp_001gr":
            		case "levels/mp_001sr":
            			mapName = "Panama Canal";
            			break;
            		case "levels/mp_002":
            		case "levels/mp_002cq":
            		case "levels/mp_002sdm":
            		case "levels/mp_002sr":
            		case "levels/mp_002gr":
            			mapName = "Valparaiso";
            			break;
            		case "levels/mp_003":
            		case "levels/mp_003cq":
            		case "levels/mp_003sdm":
            		case "levels/mp_003gr":
            		case "levels/mp_003sr":
            			mapName = "Laguna Alta";
            			break;
            		case "levels/mp_004":
            		case "levels/mp_004cq":
            		case "levels/mp_004gr":
            		case "levels/mp_004sr":
            		case "levels/mp_004sdm":
            			mapName = "Isla Inocentes";
            			break;
            		case "levels/mp_005":
            		case "levels/mp_005cq":
            		case "levels/mp_005sdm":
            		case "levels/mp_005gr":
            		case "levels/mp_005sr":
            			mapName = "Atacama Desert";
            			break;
            		case "levels/mp_006":
            		case "levels/mp_006gr":
            		case "levels/mp_006cq":
            		case "levels/mp_006sdm":
            		case "levels/mp_006sr":
            			mapName = "Arica Harbor";
            			break;
            		case "levels/mp_007":
            		case "levels/mp_007cq":
            		case "levels/mp_007gr":
            		case "levels/mp_007sr":
            		case "levels/mp_007sdm":
            			mapName = "White Pass";
            			break;
            		case "levels/mp_008":
            		case "levels/mp_008cq":
            		case "levels/mp_008sdm":
            		case "levels/mp_008gr":
            		case "levels/mp_008sr":
            			mapName = "Nelson Bay";
            			break;
            		case "levels/mp_009":
            		case "levels/mp_009sr":
            		case "levels/mp_009cq":
            		case "levels/mp_009gr":
            		case "levels/mp_009sdm":
            			mapName = "Laguna Presa";
            			break;
            		case "levels/mp_012":
            		case "levels/mp_012cq":
            		case "levels/mp_012sdm":
            		case "levels/mp_012gr":
            		case "levels/mp_012sr":
            			mapName = "Port Valdez";
            			break;
            	}
            	return mapName;
    with this
    Code:
    static string translateMapName(string levelString) {
            	string mapName = " ";
            	switch (levelString) {
            		case "cq":
            			mapName = "Conquest";
            			break;
            		case "rush":
            			mapName = "Rush";
            			break;
            		case "sqdm":
            			mapName = "Squad Deathmatch";
            			break;
            		case "sqrush":
            			mapName = "Squad Rush";
            			break;
            		case "Conquest":
            			mapName = "cq";
            			break;
            		case "Rush":
            			mapName = "rush";
            			break;
            		case "Squad Deathmatch":
            			mapName = "sqdm";
            			break;
            		case "Squadrush":
            			mapName = "sqrush";
            			break;
            		case "levels/mp_001":
            			mapName = "Conquest - Panama Canal";
            			break;
            		case "levels/mp_003":
            			mapName = "Conquest - Laguna Alta";
            			break;
            		case "levels/mp_005":
            			mapName = "Conquest - Atacama Desert";
            			break;
            		case "levels/mp_006cq":
            			mapName = "Conquest - Arica Harbor";
            			break;
            		case "levels/mp_007":
            			mapName = "Conquest - White Pass";
            			break;
            		case "levels/mp_009cq":
            			mapName = "Conquest - Laguna Presa";
            			break;
            		case "levels/mp_012cq":
            			mapName = "Conquest - Port Valdez";
            			break;
            		case "levels/mp_002":
            			mapName = "Rush - Valparaíso";
            			break;
            		case "levels/mp_004":
            			mapName = "Rush - Isla Inocentes";
            			break;
            		case "levels/mp_005gr":
            			mapName = "Rush - Atacama Desert";
            			break;
            		case "levels/mp_006":
            			mapName = "Rush - Arica Harbor";
            			break;
            		case "levels/mp_008":
            			mapName = "Rush - Nelson Bay";
            			break;
            		case "levels/mp_009gr":
            			mapName = "Rush - Laguna Presa";
            			break;
            		case "levels/mp_012gr":
            			mapName = "Rush - Port Valdez";
            			break;
            		case "levels/mp_001sr":
            			mapName = "Squadrush - Panama Canal";
            			break;
            		case "levels/mp_002sr":
            			mapName = "Squadrush - Valparaíso";
            			break;
            		case "levels/mp_003sr":
            			mapName = "Squadrush - Laguna Alta";
            			break;
            		case "levels/mp_005sr":
            			mapName = "Squadrush - Atacama Desert";
            			break;
            		case "levels/mp_012sr":
            			mapName = "Squadrush - Port Valdez";
            			break;
            		case "levels/mp_004sdm":
            			mapName = "Squad Deathmatch - Isla Inocentes";
            			break;
            		case "levels/mp_006sdm":
            			mapName = "Squad Deathmatch - Arica Harbor";
            			break;
            		case "levels/mp_007sdm":
            			mapName = "Squad Deathmatch - White Pass";
            			break;
            		case "levels/mp_009sdm":
            			mapName = "Squad Deathmatch - Laguna Presa";
            			break;
            		case "levels/mp_008sdm":
            			mapName = "Squad Deathmatch - Nelson Bay";
            			break;
    				case "Conquest - Panama Canal":
            			mapName = "levels/mp_001";
            			break;
            		case "Conquest - Laguna Alta":
            			mapName = "levels/mp_003";
            			break;
            		case "Conquest - Atacama Desert":
            			mapName = "levels/mp_005";
            			break;
            		case "Conquest - Arica Harbor":
            			mapName = "levels/mp_006cq";
            			break;
            		case "Conquest - White Pass":
            			mapName = "levels/mp_007";
            			break;
            		case "Conquest - Laguna Presa":
            			mapName = "levels/mp_009cq";
            			break;
            		case "Conquest - Port Valdez":
            			mapName = "levels/mp_012cq";
            			break;
            		case "Rush - Valparaíso":
            			mapName = "levels/mp_002";
            			break;
            		case "Rush - Isla Inocentes":
            			mapName = "levels/mp_004";
            			break;
            		case "Rush - Atacama Desert":
            			mapName = "levels/mp_005gr";
            			break;
            		case "Rush - Arica Harbor":
            			mapName = "levels/mp_006";
            			break;
            		case "Rush - Nelson Bay":
            			mapName = "levels/mp_008";
            			break;
            		case "Rush - Laguna Presa":
            			mapName = "levels/mp_009gr";
            			break;
            		case "Rush - Port Valdez":
            			mapName = "levels/mp_012gr";
            			break;
            		case "Squadrush - Panama Canal":
            			mapName = "levels/mp_001sr";
            			break;
            		case "Squadrush - Valparaíso":
            			mapName = "levels/mp_002sr";
            			break;
            		case "Squadrush - Laguna Alta":
            			mapName = "levels/mp_003sr";
            			break;
            		case "Squadrush - Atacama Desert":
            			mapName = "levels/mp_005sr";
            			break;
            		case "Squadrush - Port Valdez":
            			mapName = "levels/mp_012sr";
            			break;
            		case "Squad Deathmatch - Isla Inocentes":
            			mapName = "levels/mp_004sdm";
            			break;
            		case "Squad Deathmatch - Arica Harbor":
            			mapName = "levels/mp_006sdm";
            			break;
            		case "Squad Deathmatch - White Pass":
            			mapName = "levels/mp_007sdm";
            			break;
            		case "Squad Deathmatch - Laguna Presa":
            			mapName = "levels/mp_009sdm";
            			break;
            		case "Squad Deathmatch - Nelson Bay":
            			mapName = "levels/mp_008sdm";
            			break;
            		
            	}
            	return mapName;
    and now everything is working perfectly. I have not added the new maps yet but will still do it.
    Ps. I run mixed gamemodes v3 with all rush and conquest maps in rotation and all is working perfectly.

  10. #30

    Re: Map Vote Plugin V1.0.1 - 8 July 2010

    Quote Originally Posted by f0xy0k
    mine still not listing for some reason arrr, i've even deleted procon from system re-downloaded procon and votemap and still not listing ht emaps. The list option.txt doesn't list level/mp012cq or level/mp_005gr maps either.
    any ideas.
    Edit the maps in on the source code, then when you reload the plugin it will show by default.

 

 

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