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  1. #1

    Post Local language CN and translation map

    Local language CN and translation map

    cn.zip
    BF4.zip
    Last edited by w262035635; 19-02-2014 at 06:27.

  2. #2

    Post

    particularity of considering bf4.def file
    Here's another solution


    procon.protected.maps.add "ConquestLarge0" "MP_Abandoned" "global.mapmod.ConquestLarge0" "global.map.MP_Abandoned" 0

    You can see. The map directly to the name and model using code replacement.
    Then add notes text in the local language files

    global.mapmod.ConquestLarge0=Conquest Large
    global.map.MP_Abandoned=Zavod 311


    This scheme file. I have already modified finished. Please check
    I hope my opinion can adopt

    The new plan:
    new_BF4.zip
    new_au.zip
    cn.zip
    Last edited by w262035635; 19-02-2014 at 06:25.

  3. #3
    Developer
    Join Date
    Apr 2010
    Location
    Münster(Westf.), Germany
    Posts
    3,128

  4. #4
    Quote Originally Posted by Phil_K View Post
    I know. But I saw his local file. Many places. Is wrong
    You can check
    Such as:

    error:
    global.Weapons.weapons/ump45/ump45=UMP-45 SubMaschine Gun
    global.Weapons.jackhammer=Jackhammer/MK3A1 Shutgun
    global.Weapons.pp-19=PP-19 Bison SubMaschine Gun
    correct
    global.Weapons.weapons/ump45/ump45=UMP-45 SubMachine Gun
    global.Weapons.jackhammer=Jackhammer/MK3A1 Shotgun
    global.Weapons.pp-19=PP-19 Bizon SubMachine Gun

    And some Chinese annotation is not very accurate


    And I also puts forward a new plan
    Local language about the map
    Last edited by w262035635; 19-02-2014 at 07:14.

 

 

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