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Thread: TrueBalancer 0.5.3.0
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19-12-2013, 22:40 #1
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- May 2012
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- germany, flensburg
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- 301
TrueBalancer 0.5.3.0
TrueBalancer for BF3 and BF4
INSTALL
1. copy TrueBalancer.cs to Procon\Plugins\BF4 and/or Procon\Plugins\BF3
2. restart Procon Layer Server
WHAT DOES TRUEBALANCER DO?
YouTube - Explanations & Tutorial
TrueBalancer Part 1 of 3 - PlayerNumber Balancer
TrueBalancer Part 2 of 3 - SkillScrambler
TrueBalancer Part 3 of 3 - BalancingGuard
Plugin Description:
This plugin is used to autobalance Teams in BF3 (All modes except SquadDeathMatch)
There are 3 major parts within TrueBalancer:
1. PlayerNumber - Balancer
- The PN-Balancer try to keep the teams even by playernumber. Eg: 30vs30
2. Skill- Scrambler
- The Scrambler trys to even out the teams at roundend by skill. Eg: Even out the teams by SPM, Skill, K/D...
3. Balancing Guard
- Balancing Guard trys to keep teams even by skill during the game. He sorts new players to the teams they fit best and doesn't allow players to switch into the other team if they would unbalance the teams by PlayerNumber or Skill. In all Conquest Modes and TDM - Modes Balancing Guard doesn't allow winning team switching.
IMPORTANT:
If you are running the plugins in sandboxmode, make sure you have these ports open:
https://battlelog.battlefield.com 443
http://battlelog.battlefield.com 80
InGame Commands
@scramblenow: Will scramble the teams now. Use with caution. This will make players angry.
@scrambleround: Will scramble the teams at roundend.
!tb-move
!tb-fmove
Some BalancingGuard - Examples:
1. BalancingGuard trying to even out the teams. A bad new player (Skill: 185,76 and is below 292,06 -> declared as bad player) joines the server. He would have gotten into the bad team but is moved to the better team to even teams out.
[14:55:04 03] *** New Player ***: [yyy]XXXX--- From: 0.0, to: 1
[14:55:04 04] Player's Skill: 185,76
[14:55:04 04] Good Player Skill: 486,76 --- Bad Player Skill: 292,06
[14:55:04 04] Team 1: 27 --- Team 2: 28
[14:55:04 04] Score 1: 402 --- Score 2: 458
[14:55:04 04] Skill 1: 399,56 --- Skill 2: 422,05
[14:55:04 04] Player Data: Rank:30,00 - Skill: 185,76 - SPM: 281,46 - SPMcombat: 170,19 - K/D: 0,57
[14:55:04 04] Team1 Data: Rank: 50,19 - Skill: 399,56 - SPM: 317,39 - SPMcombat: 173,29 - K/D: 1,12
[14:55:04 04] Team2 Data: Rank: 62,32 - Skill: 422,05 - SPM: 439,36 - SPMcombat: 225,71 - K/D: 1,47
[14:55:04 04] Bad new player moved to other team to balance the teams.
[14:55:04 04] ************************************************** ************
2. Balancing Guard does not allow winning Team switching. Here we have a TeamSwitcher (a pretty god player) trying to switch into the winning (better) team.
[14:57:38 61] *** TEAMSWITCHER ***: [yyy]XXXX--- From: 1.8, to: 2
[14:57:38 61] Player's Skill: 562,13
[14:57:38 61] Good Player Skill: 493,54 --- Bad Player Skill: 296,13
[14:57:38 61] Team 1: 30 --- Team 2: 30
[14:57:38 61] Score 1: 252 --- Score 2: 427
[14:57:38 61] Skill 1: 381,01 --- Skill 2: 408,66
[14:57:38 61] Player Data: Rank:60,00 - Skill: 562,13 - SPM: 415,89 - SPMcombat: 198,61 - K/D: 2,18
[14:57:38 61] Team1 Data: Rank: 49,83 - Skill: 381,01 - SPM: 321,06 - SPMcombat: 174,19 - K/D: 1,19
[14:57:38 61] Team2 Data: Rank: 61,87 - Skill: 408,66 - SPM: 432,75 - SPMcombat: 224,86 - K/D: 1,41
[14:57:38 61] You are not allowed to switch into the winning team. SHAME ON YOU!
[14:57:38 61] You are switched back into your squad: 1.8
[14:57:38 61] ************************************************** ************
3. Balancing Guard and WhiteList. A VIP Player is joining. Nothing happening to him.
[15:16:37 66] *** New Player ***: [FoC]HRPanter--- From: 0.0, to: 2
[15:16:37 66] HRPanter is VIP.
[15:16:37 66] ************************************************** ************
Known Issues:
- While BalancingGuard is turned on, no players can be moved by an admin, if the admin would unbalance the teams by playernumber or skill with that playermove. Solution: Turn off BalancingGuard while trying to move players and than afterwards turn it back on or use TB's own movecommands ingame.
Version History
0.5.3.0
- NEW: Added Gamemode Chainlink. Chainlink is treated just like Conquest.
0.5.2.0
- Fix: Balancing was not working for Carrier Assault. Carrier Assault will use Conquest settings. On Carrier Assault its not possible to stop balancing once a certain point is reached (no proper way to detect for plugins)
0.5.1.1
- Fix: Commanders and Spectators are now excluded from balancing
- Fix: Persona ID could not be found for some players
0.5.1.0
- NEW: Automatic Update Check
- Fix: Domination settings block
- Fix: confirmation msg when scrambling at roundend requested by admin via procon
- Fix: Settings for game mode Obliteration could not be altered.
0.5
-NEW: BF4 compatibility
original thread:
https://forum.myrcon.com/showthread....812-09-2012%29
patch thread:
https://forum.myrcon.com/showthread....t=truebalancerLast edited by grizzlybeer; 20-07-2014 at 11:33.
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19-12-2013, 23:50 #2
- Join Date
- Nov 2013
- Posts
- 240
Why use this instead of multibalancer?
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19-12-2013, 23:52 #3
im setting it up and checking it out now just to see the difference.
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20-12-2013, 05:36 #4
- Join Date
- Mar 2011
- Posts
- 3
Great to see that True balancer is back, it is a fantastic balancing tool, we used it in BF3 with great pleasure
I have one question, I can't find Domination game mode in the plugin, is it going as Conquest or has it just been forgotten in the making?
And thanks for releasing this plugin for BF4
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20-12-2013, 05:47 #5
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- May 2012
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- germany, flensburg
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truebalancer and multibalancer provide functions that are similar, but they differ in some details.
tb tries to balance players also when they are joining the server (fetching their stats and analyzing it). this is done by a thing called tb-value consisting of your rank, skill, kd, spm and combat spm.
so balance is asured right from the start.
multibalancer is a live balancer. it will balance players depending on their in-round stats (correct me if im wrong).
both provide pros and cons, let me give you some examples:
tb provides decent balance based on stats. so teams will be equal. however if good players just fool around and bad players have a really good this might not work 100%.
tb does not provide balance based on in round stats.
if you are using multibalancer and you are happy with the result, you can stick with it. its good.
if you have been using tbin bf3, you should defenitly try tb for bf4. tb has been providing awesome balancing since the start of bf3
np :-)
yes domination uses conquest settings.Last edited by grizzlybeer; 20-12-2013 at 05:49.
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20-12-2013, 06:41 #6
- Join Date
- Jan 2012
- Posts
- 55
I used true balance in bf3 and was just saying a few days ago I wish I had it for bf4. Guess what im installing tomorrow =)
Sent from my SGH-T989 using Tapatalk 2
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20-12-2013, 08:53 #7
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- Sep 2011
- Location
- Russia
- Posts
- 93
works fine! thnx man!!!
welcome to our hardcore server CoCh HC RANKED 24/7 RUSH
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20-12-2013, 09:22 #8
- Join Date
- Sep 2012
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- 585
Once again, thanks for the great work Grizzly.
Looking forward to your updated Cheat Detector for BF4.
Do you have an ETA on CD? It will be nice to have it once again catching the cheaters.Last edited by IAF SDS; 20-12-2013 at 10:00.
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20-12-2013, 09:42 #9
- Join Date
- Nov 2013
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- 240
Can you use both the multibalancer an true balancer ? Can they be configured to complete each other?
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20-12-2013, 09:47 #10
- Join Date
- Nov 2013
- Posts
- 240
Can it be made so that the true balancer only works on join and between the rounds? And that multibalancer handles the live play? Perhaps you can add this in an future update?
Last edited by Talzac; 20-12-2013 at 09:54.