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  1. #1
    Plugin Developer
    Join Date
    May 2012
    Location
    germany, flensburg
    Posts
    301

    TrueBalancer 0.5.3.0

    TrueBalancer for BF3 and BF4

    INSTALL
    1. copy TrueBalancer.cs to Procon\Plugins\BF4 and/or Procon\Plugins\BF3
    2. restart Procon Layer Server

    WHAT DOES TRUEBALANCER DO?
    YouTube - Explanations & Tutorial

    TrueBalancer Part 1 of 3 - PlayerNumber Balancer
    TrueBalancer Part 2 of 3 - SkillScrambler
    TrueBalancer Part 3 of 3 - BalancingGuard

    Plugin Description:
    This plugin is used to autobalance Teams in BF3 (All modes except SquadDeathMatch)
    There are 3 major parts within TrueBalancer:

    1. PlayerNumber - Balancer
    - The PN-Balancer try to keep the teams even by playernumber. Eg: 30vs30

    2. Skill- Scrambler
    - The Scrambler trys to even out the teams at roundend by skill. Eg: Even out the teams by SPM, Skill, K/D...

    3. Balancing Guard
    - Balancing Guard trys to keep teams even by skill during the game. He sorts new players to the teams they fit best and doesn't allow players to switch into the other team if they would unbalance the teams by PlayerNumber or Skill. In all Conquest Modes and TDM - Modes Balancing Guard doesn't allow winning team switching.

    IMPORTANT:
    If you are running the plugins in sandboxmode, make sure you have these ports open:
    https://battlelog.battlefield.com 443
    http://battlelog.battlefield.com 80


    InGame Commands
    @scramblenow: Will scramble the teams now. Use with caution. This will make players angry.
    @scrambleround: Will scramble the teams at roundend.
    !tb-move
    !tb-fmove

    Some BalancingGuard - Examples:

    1. BalancingGuard trying to even out the teams. A bad new player (Skill: 185,76 and is below 292,06 -> declared as bad player) joines the server. He would have gotten into the bad team but is moved to the better team to even teams out.

    [14:55:04 03] *** New Player ***: [yyy]XXXX--- From: 0.0, to: 1
    [14:55:04 04] Player's Skill: 185,76
    [14:55:04 04] Good Player Skill: 486,76 --- Bad Player Skill: 292,06
    [14:55:04 04] Team 1: 27 --- Team 2: 28
    [14:55:04 04] Score 1: 402 --- Score 2: 458
    [14:55:04 04] Skill 1: 399,56 --- Skill 2: 422,05


    [14:55:04 04] Player Data: Rank:30,00 - Skill: 185,76 - SPM: 281,46 - SPMcombat: 170,19 - K/D: 0,57
    [14:55:04 04] Team1 Data: Rank: 50,19 - Skill: 399,56 - SPM: 317,39 - SPMcombat: 173,29 - K/D: 1,12
    [14:55:04 04] Team2 Data: Rank: 62,32 - Skill: 422,05 - SPM: 439,36 - SPMcombat: 225,71 - K/D: 1,47
    [14:55:04 04] Bad new player moved to other team to balance the teams.
    [14:55:04 04] ************************************************** ************


    2. Balancing Guard does not allow winning Team switching. Here we have a TeamSwitcher (a pretty god player) trying to switch into the winning (better) team.
    [14:57:38 61] *** TEAMSWITCHER ***: [yyy]XXXX--- From: 1.8, to: 2
    [14:57:38 61] Player's Skill: 562,13
    [14:57:38 61] Good Player Skill: 493,54 --- Bad Player Skill: 296,13
    [14:57:38 61] Team 1: 30 --- Team 2: 30
    [14:57:38 61] Score 1: 252 --- Score 2: 427
    [14:57:38 61] Skill 1: 381,01 --- Skill 2: 408,66


    [14:57:38 61] Player Data: Rank:60,00 - Skill: 562,13 - SPM: 415,89 - SPMcombat: 198,61 - K/D: 2,18
    [14:57:38 61] Team1 Data: Rank: 49,83 - Skill: 381,01 - SPM: 321,06 - SPMcombat: 174,19 - K/D: 1,19
    [14:57:38 61] Team2 Data: Rank: 61,87 - Skill: 408,66 - SPM: 432,75 - SPMcombat: 224,86 - K/D: 1,41
    [14:57:38 61] You are not allowed to switch into the winning team. SHAME ON YOU!
    [14:57:38 61] You are switched back into your squad: 1.8
    [14:57:38 61] ************************************************** ************

    3. Balancing Guard and WhiteList. A VIP Player is joining. Nothing happening to him.

    [15:16:37 66] *** New Player ***: [FoC]HRPanter--- From: 0.0, to: 2
    [15:16:37 66] HRPanter is VIP.
    [15:16:37 66] ************************************************** ************

    Known Issues:
    - While BalancingGuard is turned on, no players can be moved by an admin, if the admin would unbalance the teams by playernumber or skill with that playermove. Solution: Turn off BalancingGuard while trying to move players and than afterwards turn it back on or use TB's own movecommands ingame.

    Version History
    0.5.3.0
    - NEW: Added Gamemode Chainlink. Chainlink is treated just like Conquest.

    0.5.2.0
    - Fix: Balancing was not working for Carrier Assault. Carrier Assault will use Conquest settings. On Carrier Assault its not possible to stop balancing once a certain point is reached (no proper way to detect for plugins)

    0.5.1.1
    - Fix: Commanders and Spectators are now excluded from balancing
    - Fix: Persona ID could not be found for some players

    0.5.1.0
    - NEW: Automatic Update Check
    - Fix: Domination settings block
    - Fix: confirmation msg when scrambling at roundend requested by admin via procon
    - Fix: Settings for game mode Obliteration could not be altered.

    0.5
    -NEW: BF4 compatibility

    original thread:
    https://forum.myrcon.com/showthread....812-09-2012%29

    patch thread:
    https://forum.myrcon.com/showthread....t=truebalancer
    Attached Files Attached Files
    Last edited by grizzlybeer; 20-07-2014 at 11:33.

  2. #2
    Why use this instead of multibalancer?

  3. #3
    Senior Member
    Join Date
    Nov 2013
    Location
    Green Spring, WV
    Posts
    109
    im setting it up and checking it out now just to see the difference.

  4. #4
    Great to see that True balancer is back, it is a fantastic balancing tool, we used it in BF3 with great pleasure

    I have one question, I can't find Domination game mode in the plugin, is it going as Conquest or has it just been forgotten in the making?

    And thanks for releasing this plugin for BF4

  5. #5
    Plugin Developer
    Join Date
    May 2012
    Location
    germany, flensburg
    Posts
    301
    Quote Originally Posted by Talzac View Post
    Why use this instead of multibalancer?
    truebalancer and multibalancer provide functions that are similar, but they differ in some details.

    tb tries to balance players also when they are joining the server (fetching their stats and analyzing it). this is done by a thing called tb-value consisting of your rank, skill, kd, spm and combat spm.
    so balance is asured right from the start.

    multibalancer is a live balancer. it will balance players depending on their in-round stats (correct me if im wrong).

    both provide pros and cons, let me give you some examples:
    tb provides decent balance based on stats. so teams will be equal. however if good players just fool around and bad players have a really good this might not work 100%.
    tb does not provide balance based on in round stats.

    if you are using multibalancer and you are happy with the result, you can stick with it. its good.
    if you have been using tbin bf3, you should defenitly try tb for bf4. tb has been providing awesome balancing since the start of bf3

    Quote Originally Posted by rowlf dk View Post
    Great to see that True balancer is back, it is a fantastic balancing tool, we used it in BF3 with great pleasure

    I have one question, I can't find Domination game mode in the plugin, is it going as Conquest or has it just been forgotten in the making?

    And thanks for releasing this plugin for BF4
    np :-)
    yes domination uses conquest settings.
    Last edited by grizzlybeer; 20-12-2013 at 05:49.

  6. #6
    I used true balance in bf3 and was just saying a few days ago I wish I had it for bf4. Guess what im installing tomorrow =)

    Sent from my SGH-T989 using Tapatalk 2

  7. #7
    works fine! thnx man!!!
    welcome to our hardcore server CoCh HC RANKED 24/7 RUSH

  8. #8
    Once again, thanks for the great work Grizzly.

    Looking forward to your updated Cheat Detector for BF4.

    Do you have an ETA on CD? It will be nice to have it once again catching the cheaters.
    Last edited by IAF SDS; 20-12-2013 at 10:00.

  9. #9
    Can you use both the multibalancer an true balancer ? Can they be configured to complete each other?

  10. #10
    Can it be made so that the true balancer only works on join and between the rounds? And that multibalancer handles the live play? Perhaps you can add this in an future update?
    Last edited by Talzac; 20-12-2013 at 09:54.

 

 

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