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  1. #1

    Rush/Obliteration Time Limit Issue.

    Hi all,

    Please forgive me if this issue has been outlined somewhere else, as I could not find any mention of this issue before.

    My server while the vars.roundTimeLimit is set to 150. Is currently having 30 minute obliteration rounds and 90 minute rush stages.
    Previous this occurring (~two hours ago) I would have 45 minute obliteration rounds and 12 minutes(95% this was the time.) rush stages.

    Is anyone else having this problem?


    My Startup Config Below.
    Code:
    admin.password ####
    vars.serverType Ranked
    vars.serverName "UndecidedGamers.com #2 | Hardcore | Mixed Mode | All Maps | TS3"
    vars.serverDescription ""
    punkBuster.activate
    vars.maxSpectators "4"
    vars.maxPlayers 32
    vars.preset Hardcore True
    vars.roundTimeLimit 150
    vars.commander true
    vars.miniMap false
    vars.alwaysAllowSpectators true
    vars.autoBalance true
    vars.onlySquadLeaderSpawn false
    vars.teamKillValueDecreasePerSecond 0.05
    vars.teamKillValueIncrease 1
    vars.teamKillValueForKick 4.1

  2. #2
    same here... seems like post R12 patch they put limits on obliteration as default

  3. #3
    Any chance they will fix this soon?

 

 

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