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13-11-2013, 04:20 #1
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- Oct 2010
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- 106
BF4 - server seems to ignore vars.roundLockdownCountdown
Hello guys.
There is always a problem when the map is loaded and players begun to play. I talk about the problem, when some players loading faster than the others, is there any way to freeze the battle for some seconds, like 30 seconds? And when these seconds are gone, let the fight begin.
I was trying to setup Lockdown Countdown, but I don't see any effect after use it.Last edited by anditfeels; 13-11-2013 at 06:17.
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13-11-2013, 06:52 #2
Hi.
Did you read the documentation?
Originally Posted by R7 docu
Greets
Phil.
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13-11-2013, 07:25 #3
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- Oct 2010
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- 106
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13-11-2013, 07:30 #4
Hi.
What type and preset is your BF4 server running?
It's thinkable that you can't override it while official and/or that it is overwritten by a preset.
Greets
Phil.
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13-11-2013, 08:20 #5
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- Oct 2010
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- 106
Server type is RANKED. This is my server configuration:
Code:admin.password "" punkBuster.activate fairFight.activate vars.serverName "RUSH server" vars.serverDescription "" vars.bannerUrl "" vars.friendlyFire false vars.idleTimeout 0 vars.teamKillValueIncrease 1 vars.autoBalance true vars.killCam true vars.miniMap true vars.3dSpotting true vars.miniMapSpotting true vars.3pCam true vars.maxPlayers 0 vars.idleBanRounds 0 vars.vehicleSpawnAllowed true vars.bulletDamage 100 vars.nameTag true vars.regenerateHealth true vars.roundRestartPlayerCount -1 vars.roundStartPlayerCount 4 vars.onlySquadLeaderSpawn false vars.unlockMode "stats" vars.soldierHealth 100 vars.hud true vars.playerManDownTime 100 vars.playerRespawnTime 100 vars.gameModeCounter 100 vars.serverMessage "" vars.roundLockdownCountdown 30 vars.roundWarmupTimeout 600 fairFight.activate vars.maxSpectators 0 vars.hitIndicatorsEnabled true vars.serverType "RANKED" vars.commander false vars.teamKillCountForKick 6 vars.vehicleSpawnDelay 100 reservedSlotsList.aggressiveJoin true
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14-11-2013, 05:49 #6
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- Oct 2010
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- 106
Is anyone else have tested here roundLockdownCountdown variable?
I'm asking, because now I'm started to argue with gameservers.com support, about aptitude of this variable.
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14-11-2013, 10:54 #7
- Join Date
- Apr 2010
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- 33
tested on official/normal server. Didnt work, not going to try again until after today's patch. It is quite important as rush and obliteration games can get off to a bad start if more players on one team have SSDs
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27-11-2013, 00:31 #8
- Join Date
- Apr 2010
- Posts
- 33
Okay so when I set it to 30 on a Ranked Normal server it does work but the countdown starts during the intermission or map loading so even with my SSD I only sometimes see the end of the countdown (about 3-5 seconds). If I try to set it higher than 30 then the Ranked normal preset forces it to 30.
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18-01-2014, 14:41 #9
Any ideas on this? Would be nice on rush, sometimes the first A + B bombs are already planted before the half of the team is loaded.