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  1. #7151
    [AdKats] WARNING: Could not find persona ID for SypherX15. Player kicked from server.

    What is this? his battlelog says RESTRICTED PROFILE http://battlelog.battlefield.com/bf4/user/SypherX15/

    edit: it seems that its something about underage? why the kick?
    Last edited by IRussao; 08-10-2018 at 23:54.

  2. #7152
    Quote Originally Posted by IRussao View Post
    [AdKats] WARNING: Could not find persona ID for SypherX15. Player kicked from server.

    What is this? his battlelog says RESTRICTED PROFILE http://battlelog.battlefield.com/bf4/user/SypherX15/

    edit: it seems that its something about underage? why the kick?
    If it's unable to fetch their persona ID a lot of the systems around anti-cheat and tracking don't work, so the player is ejected. This is the first time I've seen this error come up. Why is an underage person allowed to enter an 18+ game?
    ____

  3. #7153
    Quote Originally Posted by ColColonCleaner View Post
    If it's unable to fetch their persona ID a lot of the systems around anti-cheat and tracking don't work, so the player is ejected. This is the first time I've seen this error come up. Why is an underage person allowed to enter an 18+ game?
    well there are a bunch of kids playing this game...

  4. #7154
    Quote Originally Posted by IRussao View Post
    well there are a bunch of kids playing this game...
    That question was more rhetorical than anything else. However, like I said this is the first time someone has reported the error. There are a lot of systems that rely on that ID so unless there are a lot of people seeing this or it's a player an admin really cares about I won't put the effort into creating a whitelist.

    EDIT: Also, it could just be a person posing as an underage player to get their profile blocked from anti-cheat measures.
    Last edited by ColColonCleaner; 09-10-2018 at 14:08.
    ____

  5. #7155
    Hello,

    I have been having a problem for the last month or so of Adkats layer server rebooting 3 or more times in a 24 hour period automatically. I have the setting, Automatic Server Restart When Empty set to False. Yet the layer server will reboot itself several times in a day. Below is my server plugin log showing what happen at the time of the reboot:

    20:22:45] [xVotemap 1.5.6.0] Info: Level loaded: Paracel Storm [TDM], Round 1 of 1
    [20:22:45] [xVotemap 1.5.6.0] Work: Level loaded: Last round detected, starting voting system
    [20:22:49] AdaptiveTicketCount: INFO -> Next round requested.
    [20:22:49] [xVotemap 1.5.6.0] Work: Skipped Level: Stopping voting system
    [20:22:49] AdaptiveTicketCount: WORK -> 0 players; Ticket count: 75% (75 actual tickets)
    [20:22:51] [AdKats] WARNING: Attempted to load challenge when not in ended or initializing state.
    [20:22:51] AdaptiveTicketCount: INFO -> Level loaded.
    [20:22:51] [xVotemap 1.5.6.0] Info: Level loaded: Zavod 311 [TDM], Round 1 of 1
    [20:22:51] [xVotemap 1.5.6.0] Work: Level loaded: Last round detected, starting voting system
    Plugin logging started: Tuesday, 9 October 2018 20:23:37
    [20:23:37] Loading plugin cache..
    [20:23:38] Preparing plugins directory..
    [20:23:38] Moving legacy plugins..
    [20:23:38] Creating compiler..
    [20:23:38] Configuring compiler..
    [20:23:38] Running with native .Net..
    [20:23:38] Building sandbox..
    [20:23:38] Configuring sandbox..
    [20:23:38] Compiling and loading plugins..
    [20:23:38] Compiling AdKats.cs... Using Cache
    [20:23:38] [AdKats] SUCCESS: Game Version: BF4
    [20:23:38] Loading AdKats... Loaded
    [20:23:38] Compiling AdKatsLRT.cs... Using Cache
    [20:23:38] Loading AdKatsLRT... Loaded
    [20:23:38] Compiling BF4DB.cs... Using Cache
    [20:23:38] Loading BF4DB... Loaded
    [20:23:38] Compiling BF4DB_API... Exception
    [20:23:38] System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
    Parameter name: startIndex
    at System.String.Insert(Int32 startIndex, String value)
    at PRoCon.Core.Plugin.PluginManager.BuildPluginSource (FileInfo pluginFile) in D:\_Phil_\privat\_Gameserver_com_\_SRC_\_GitHub_\P rocon-1\src\PRoCon.Core\Plugin\PluginManager.cs:line 623
    at PRoCon.Core.Plugin.PluginManager.CompilePlugin(Fil eInfo pluginFile, String pluginClassName, CodeDomProvider pluginsCodeDomProvider, CompilerParameters parameters) in D:\_Phil_\privat\_Gameserver_com_\_SRC_\_GitHub_\P rocon-1\src\PRoCon.Core\Plugin\PluginManager.cs:line 636
    at PRoCon.Core.Plugin.PluginManager.CompilePlugins(Pe rmissionSet pluginSandboxPermissions, List`1 ignoredPluginClassNames) in D:\_Phil_\privat\_Gameserver_com_\_SRC_\_GitHub_\P rocon-1\src\PRoCon.Core\Plugin\PluginManager.cs:line 839
    [20:23:38] Compiling brysq9_i.0.cs... Using Cache
    [20:23:38] Compiling brysq9_i.0... Exception
    [20:23:38] System.TypeLoadException: Could not load type 'PRoConEvents.brysq9_i.0' from assembly 'brysq9_i.0, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.

    Server stack trace:
    at System.Reflection.Assembly._GetType(String name, Boolean throwOnError, Boolean ignoreCase)
    at System.Activator.CreateInstanceFrom(String assemblyFile, String typeName, Boolean ignoreCase, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, Evidence securityInfo)
    at PRoCon.Core.Plugin.CPRoConPluginLoaderFactory.Crea te(String assemblyFile, String typeName, Object[] constructArguments)
    at System.Runtime.Remoting.Messaging.StackBuilderSink ._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
    at System.Runtime.Remoting.Messaging.StackBuilderSink .PrivateProcessMessage(RuntimeMethodHandle md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
    at System.Runtime.Remoting.Messaging.StackBuilderSink .SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext)

    Exception rethrown at [0]:
    at System.Runtime.Remoting.Proxies.RealProxy.HandleRe turnMessage(IMessage reqMsg, IMessage retMsg)
    at System.Runtime.Remoting.Proxies.RealProxy.PrivateI nvoke(MessageData& msgData, Int32 type)
    at PRoCon.Core.Plugin.CPRoConPluginLoaderFactory.Crea te(String assemblyFile, String typeName, Object[] constructArguments)
    at PRoCon.Core.Plugin.PluginManager.LoadPlugin(String pluginClassName, CPRoConPluginLoaderFactory pluginFactory, Boolean blSandboxDisabled) in D:\_Phil_\privat\_Gameserver_com_\_SRC_\_GitHub_\P rocon-1\src\PRoCon.Core\Plugin\PluginManager.cs:line 690
    at PRoCon.Core.Plugin.PluginManager.CompilePlugins(Pe rmissionSet pluginSandboxPermissions, List`1 ignoredPluginClassNames) in D:\_Phil_\privat\_Gameserver_com_\_SRC_\_GitHub_\P rocon-1\src\PRoCon.Core\Plugin\PluginManager.cs:line 841
    [20:23:38] Compiling CAdaptiveTicketCount.cs... Using Cache
    [20:23:38] Loading CAdaptiveTicketCount... Loaded
    [20:23:38] Compiling CBasicInGameInfo.cs... Using Cache
    [20:23:39] Loading CBasicInGameInfo... Loaded
    [20:23:39] Compiling CChatGUIDStatsLogger.cs... Using Cache
    [20:23:39] Loading CChatGUIDStatsLogger... Loaded
    [20:23:39] Compiling CheatDetector.cs... Using Cache
    [20:23:39] Loading CheatDetector... Loaded
    [20:23:39] Compiling CInGameAdmin.cs... Using Cache
    [20:23:39] Loading CInGameAdmin... Loaded
    [20:23:39] Compiling CLatencyManager.cs... Using Cache
    [20:23:39] Loading CLatencyManager... Loaded
    [20:23:39] Compiling CNotifyMe.cs... Using Cache
    [20:23:39] Loading CNotifyMe... Loaded
    [20:23:39] Compiling CServerRulesOnRequest.cs... Using Cache
    [20:23:39] Loading CServerRulesOnRequest... Loaded
    [20:23:39] Compiling CSpambot.cs... Using Cache
    [20:23:39] Loading CSpambot... Loaded
    [20:23:39] Compiling FailLog.cs... Using Cache
    [20:23:39] Loading FailLog... Loaded
    [20:23:39] Compiling he1jm-2d.0.cs... Using Cache
    [20:23:39] Compiling he1jm-2d.0... Exception
    [20:23:39] System.TypeLoadException: Could not load type 'PRoConEvents.he1jm-2d.0' from assembly 'he1jm-2d.0, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.

    Server stack trace:
    at System.Reflection.Assembly._GetType(String name, Boolean throwOnError, Boolean ignoreCase)
    at System.Activator.CreateInstanceFrom(String assemblyFile, String typeName, Boolean ignoreCase, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, Evidence securityInfo)
    at PRoCon.Core.Plugin.CPRoConPluginLoaderFactory.Crea te(String assemblyFile, String typeName, Object[] constructArguments)
    at System.Runtime.Remoting.Messaging.StackBuilderSink ._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
    at System.Runtime.Remoting.Messaging.StackBuilderSink .PrivateProcessMessage(RuntimeMethodHandle md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
    at System.Runtime.Remoting.Messaging.StackBuilderSink .SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext)

    Exception rethrown at [0]:
    at System.Runtime.Remoting.Proxies.RealProxy.HandleRe turnMessage(IMessage reqMsg, IMessage retMsg)
    at System.Runtime.Remoting.Proxies.RealProxy.PrivateI nvoke(MessageData& msgData, Int32 type)
    at PRoCon.Core.Plugin.CPRoConPluginLoaderFactory.Crea te(String assemblyFile, String typeName, Object[] constructArguments)
    at PRoCon.Core.Plugin.PluginManager.LoadPlugin(String pluginClassName, CPRoConPluginLoaderFactory pluginFactory, Boolean blSandboxDisabled) in D:\_Phil_\privat\_Gameserver_com_\_SRC_\_GitHub_\P rocon-1\src\PRoCon.Core\Plugin\PluginManager.cs:line 690
    at PRoCon.Core.Plugin.PluginManager.CompilePlugins(Pe rmissionSet pluginSandboxPermissions, List`1 ignoredPluginClassNames) in D:\_Phil_\privat\_Gameserver_com_\_SRC_\_GitHub_\P rocon-1\src\PRoCon.Core\Plugin\PluginManager.cs:line 841
    [20:23:39] Compiling InsaneLimits.cs... Using Cache
    [20:23:40] [Insane Limits] Game Version = BF4
    [20:23:40] Loading InsaneLimits... Loaded
    [20:23:40] [Insane Limits] plugin loaded
    [20:23:40] Compiling jf3gplvw.0.cs... Using Cache
    [20:23:40] Compiling jf3gplvw.0... Exception
    [20:23:40] System.TypeLoadException: Could not load type 'PRoConEvents.jf3gplvw.0' from assembly 'jf3gplvw.0, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.

    Server stack trace:
    at System.Reflection.Assembly._GetType(String name, Boolean throwOnError, Boolean ignoreCase)
    at System.Activator.CreateInstanceFrom(String assemblyFile, String typeName, Boolean ignoreCase, BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes, Evidence securityInfo)
    at PRoCon.Core.Plugin.CPRoConPluginLoaderFactory.Crea te(String assemblyFile, String typeName, Object[] constructArguments)
    at System.Runtime.Remoting.Messaging.StackBuilderSink ._PrivateProcessMessage(IntPtr md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
    at System.Runtime.Remoting.Messaging.StackBuilderSink .PrivateProcessMessage(RuntimeMethodHandle md, Object[] args, Object server, Int32 methodPtr, Boolean fExecuteInContext, Object[]& outArgs)
    at System.Runtime.Remoting.Messaging.StackBuilderSink .SyncProcessMessage(IMessage msg, Int32 methodPtr, Boolean fExecuteInContext)

    Exception rethrown at [0]:
    at System.Runtime.Remoting.Proxies.RealProxy.HandleRe turnMessage(IMessage reqMsg, IMessage retMsg)
    at System.Runtime.Remoting.Proxies.RealProxy.PrivateI nvoke(MessageData& msgData, Int32 type)
    at PRoCon.Core.Plugin.CPRoConPluginLoaderFactory.Crea te(String assemblyFile, String typeName, Object[] constructArguments)
    at PRoCon.Core.Plugin.PluginManager.LoadPlugin(String pluginClassName, CPRoConPluginLoaderFactory pluginFactory, Boolean blSandboxDisabled) in D:\_Phil_\privat\_Gameserver_com_\_SRC_\_GitHub_\P rocon-1\src\PRoCon.Core\Plugin\PluginManager.cs:line 690
    at PRoCon.Core.Plugin.PluginManager.CompilePlugins(Pe rmissionSet pluginSandboxPermissions, List`1 ignoredPluginClassNames) in D:\_Phil_\privat\_Gameserver_com_\_SRC_\_GitHub_\P rocon-1\src\PRoCon.Core\Plugin\PluginManager.cs:line 841
    [20:23:40] Compiling LanguageEnforcer.cs... Using Cache
    [20:23:40] Loading LanguageEnforcer... Loaded
    [20:23:40] Compiling Metabans.cs... Using Cache
    [20:23:40] Loading Metabans... Loaded
    [20:23:40] Compiling MULTIbalancer.cs... Using Cache
    [20:23:40] [MULTIbalancer]:0 Game Version = BF4
    [20:23:40] Loading MULTIbalancer... Loaded
    [20:23:40] Compiling PBSSE.cs... Using Cache
    [20:23:40] Loading PBSSE... Loaded
    [20:23:40] Compiling TeamspeakSync.cs... Using Cache
    [20:23:40] Loading TeamspeakSync... Loaded
    [20:23:40] Compiling xVotemap.cs... Using Cache
    [20:23:40] Loading xVotemap... Loaded
    [20:23:40] [AdKats] ENABLED! Beginning startup sequence...
    [20:23:41] [AdKatsLRT] ENABLED! Beginning startup sequence...
    [20:23:41] [AdKatsLRT] Waiting a few seconds for requirements and other plugins to initialize, please wait...
    [20:23:41] [AdKatsLRT] 13...
    [20:23:41] AdaptiveTicketCount: Enabled!
    [20:23:41] PRoCon Chat, GUID and Stats Logger Enabled
    [20:23:41] PRoCon Chat, GUID and Stats Logger: Floodprotection set to 10 Request per Round for each Player
    [20:23:41] CheatDetector Enabled!
    [20:23:41] CD - Battlelog Cache plugin is disabled. Installing/updating and enabling the plugin is recommended, if you run other Plugins that require Battlelog Stats (Insane Limits, True Balancer).
    [20:23:41] [FailLog] Enabled! Version = 1.1.0.0
    [20:23:41] [Insane Limits] Enabled!
    [20:23:41] [Insane Limits] Battlelog Cache plugin is disabled; installing/updating and enabling the plugin is recommended for Insane Limits!
    [20:23:41] [AdKats] Waiting a few seconds for requirements and other plugins to initialize, please wait...
    [20:23:41] [AdKats] 17...
    [20:23:42] [Insane Limits] Thread(activator): Compiling Limit #1 - Battlelog Kdr Kicker - OnSpawn
    [20:23:42] [AdKatsLRT] 12...
    [20:23:42] [Insane Limits] Thread(activator): Compiling Limit #2 - Melee/Knife Death Shame - OnKill
    [20:23:42] [Insane Limits] Thread(activator): Compiling Limit #3 - Load first Map by empty bf4 server - OnLeave
    [20:23:42] [Insane Limits] Thread(activator): Compiling Limit #4 - Mute on Hackusations - OnAnyChat
    [20:23:42] [Insane Limits] Thread(activator): Compiling Limit #5 - Clan Tag Protector - OnJoin
    [20:23:42] [Insane Limits] Thread(activator): Compiling Limit #6 - Welcome/Notification message for RESERVED users - OnJoin
    [20:23:42] [Insane Limits] Thread(activator): Compiling Limit #7 - Join Restriction On/Off Switch - OnAnyChat
    [20:23:42] [Insane Limits] Thread(activator): Compiling Limit #8 - Join Restriction - OnAnyChat
    [20:23:42] [Insane Limits] Thread(activator): Waiting for privacy_policy_agreement value
    [20:23:42] [Insane Limits] Thread(activator): Agreement received, activating plugin now!
    [20:23:42] [AdKats] 16...
    [20:23:43] Language Enforcer Enabled!
    [20:23:43] Language Enforcer: Using folder "Plugins\BF4\" for File operations
    [20:23:43] [MULTIbalancer]:0 Enabled! Version = 1.1.6.0
    [20:23:43] [MULTIbalancer]:1 WARNING: BattlelogCache only supports BF3!
    [20:23:43] [AdKatsLRT] 11...
    [20:23:43] PBSSE Enabled!
    [20:23:43] xVotemap Enabled!
    [20:23:43] [AdKats] 15...
    [20:23:44] [AdKatsLRT] 10...
    [20:23:44] [AdKats] 14...


    Any ideas?

  6. #7156
    Quote Originally Posted by SmackDown View Post
    Hello,

    I have been having a problem for the last month or so of Adkats layer server rebooting 3 or more times in a 24 hour period automatically. I have the setting, Automatic Server Restart When Empty set to False. Yet the layer server will reboot itself several times in a day. Below is my server plugin log showing what happen at the time of the reboot:

    Any ideas?
    Question. Does the reboot always coincide with a level load, the moment the screen goes black in-game when switching maps between rounds? If so that might help narrow things down.
    ____

  7. #7157
    Quote Originally Posted by ColColonCleaner View Post
    Question. Does the reboot always coincide with a level load, the moment the screen goes black in-game when switching maps between rounds? If so that might help narrow things down.
    Yes. It appears that is when the restart is occurring. But only happens about 2 or 3 times in a 24 hour period. Yesterday, it happen twice in a 5 hour period.

  8. #7158
    Quote Originally Posted by SmackDown View Post
    Yes. It appears that is when the restart is occurring. But only happens about 2 or 3 times in a 24 hour period. Yesterday, it happen twice in a 5 hour period.
    Alright i'll take a look at it to see if any of the automated reboot code could be improperly triggered. Do you have the experimental tools setting enabled?

    EDIT: It looks like all the methods AdKats uses for rebooting the procon layer, without issuing a server shutdown record in your database, require the experimental tools section to be enabled. If you have that enabled I would suggest turning it off.
    Last edited by ColColonCleaner; 11-10-2018 at 02:49.
    ____

  9. #7159
    Quote Originally Posted by ColColonCleaner View Post
    That question was more rhetorical than anything else. However, like I said this is the first time someone has reported the error. There are a lot of systems that rely on that ID so unless there are a lot of people seeing this or it's a player an admin really cares about I won't put the effort into creating a whitelist.

    EDIT: Also, it could just be a person posing as an underage player to get their profile blocked from anti-cheat measures.
    Yeah, u are right, that is a good reason to kick ppl "missing" persona id.

    Another question: How do i send adkats commands from procon's chat window? is there any way to send it like @kick player_name <reason> ??

  10. #7160
    Quote Originally Posted by IRussao View Post
    Yeah, u are right, that is a good reason to kick ppl "missing" persona id.

    Another question: How do i send adkats commands from procon's chat window? is there any way to send it like @kick player_name <reason> ??
    Command Settings: Allow Commands from Admin Say: True

    Then send all your commands from procon using the hidden prefix. i.e. /kick
    ____

 

 

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