Page 713 of 720 FirstFirst ... 213613663703711712713714715 ... LastLast
Results 7,121 to 7,130 of 7191
  1. #7121
    Hello,

    Thank you so much for completing the reward section. It appears to be working for me!

    I have multiple challenges running at once and I have a question about the reward section.

    Tier Level : What does this mean? If I have 5 challenges running, Do I have to create a separate reward for each challenge and that I set the tier to match the challenge number? Not sure what this means exactly.

  2. #7122
    Quote Originally Posted by SmackDown View Post
    Hello,

    Thank you so much for completing the reward section. It appears to be working for me!

    I have multiple challenges running at once and I have a question about the reward section.

    Tier Level : What does this mean? If I have 5 challenges running, Do I have to create a separate reward for each challenge and that I set the tier to match the challenge number? Not sure what this means exactly.
    Tier basically means difficulty. Set all your easy challenges at tier 1, slightly harder at tier 2, etc. All the challenges of a specific tier get the same rewards when completed.

    EDIT: For automatic challenge assignment each round it looks for tier 1 challenges with 1 round duration.
    Last edited by ColColonCleaner; 14-09-2018 at 15:29.
    ____

  3. #7123
    Fixed some bugs with challenge rewards last night, so please make sure you're running patch 166.
    ____

  4. #7124
    Added a minimum player setting to the challenge manager, defaulting to 0 players.
    Players can still select challenges during low population, but the challenges will not progress until the player count is reached.
    Also, progress on a challenge will stop if the server falls below the minimum player count while a challenge is running, it's checked continuously while the challenges are running.
    Players are notified of low population status on their challenge when they issue the /ch or /ch p commands, an extra text line is appended to the end.
    ____

  5. #7125
    Added a 24 hour timeout to the command lock challenge reward. Any other rewards on challenges will still activate but the command lock reward can only activate once every 24 hours per player.
    ____

  6. #7126
    Quote Originally Posted by ColColonCleaner View Post
    Added a 24 hour timeout to the command lock challenge reward. Any other rewards on challenges will still activate but the command lock reward can only activate once every 24 hours per player.
    Hello,

    I am trying to set up the challenge system with three different reward tiers. Tier 1 would get 24 hour reserve slot, tier 2 would get 7 day reserve slot and tier 3 would get a 14 day reserve slot. Is this possible with the current challenge system. I thought it was and it seemed to be working until I updated to adkats version 7.0.1.186. Now when I try to run a challenge, I get this error code: [06:35:16 40] [AdKats] ERROR-701186: [Round state was invalid when assigning entry.]

    Any suggestions?

    Also, I don't understand how to use "Challenge Command Lock Timeout Hours" and "Use Different Round Rule for each player".

    Thank you for your help!

  7. #7127
    Quote Originally Posted by SmackDown View Post
    Hello,

    I am trying to set up the challenge system with three different reward tiers. Tier 1 would get 24 hour reserve slot, tier 2 would get 7 day reserve slot and tier 3 would get a 14 day reserve slot. Is this possible with the current challenge system. I thought it was and it seemed to be working until I updated to adkats version 7.0.1.186. Now when I try to run a challenge, I get this error code: [06:35:16 40] [AdKats] ERROR-701186: [Round state was invalid when assigning entry.]

    Any suggestions?

    Also, I don't understand how to use "Challenge Command Lock Timeout Hours" and "Use Different Round Rule for each player".

    Thank you for your help!
    I will be writing up all the docs when i'm done, i have most of them written already.

    Yes you can set up your tiers like that. Just convert the days you want to minutes and put that in the reward minutes box for reserved slot at each tier you create. There are 1440 minutes in a day.

    At what point are you getting that error? It just means you're trying to start a challenge when a round is not active. Are you playing in the server when you try to assign the challenge to yourself?

    Command lock timeout is how often a player can receive the command lock reward.

    Use different round rule for each player means instead of selecting 1 round rule (random selection of tier 1 rules having 1 round duration) for the entire server, instead it will do the randomness on each player. So you won't run into the case where the whole server is told to use shotguns for example. People didn't like that. So i added an option for it to randomize for each player instead of the whole server.
    ____

  8. #7128
    Challenge system documentation has been added.

    Main Documentation: https://github.com/AdKats/AdKats#challenge-system

    Setting Documentation: https://github.com/AdKats/AdKats#c32-challenge-settings
    ____

  9. #7129
    Hello,

    I am having trouble getting the challenges to work now since the latest update to Adkats. I have deleted all of my challenges and just created on tier 1 challenge. When I go into the server, it will list the challenge if I type !ch list. But it will not activate, and I see the below Procon error: Round state was invalid when assigning entry.

    Here are my settings:

    Challenge Settings.jpg

    Any Ideas?

  10. #7130
    Quote Originally Posted by SmackDown View Post
    Hello,

    I am having trouble getting the challenges to work now since the latest update to Adkats. I have deleted all of my challenges and just created on tier 1 challenge. When I go into the server, it will list the challenge if I type !ch list. But it will not activate, and I see the below Procon error: Round state was invalid when assigning entry.

    Here are my settings:

    Challenge Settings.jpg

    Any Ideas?
    Strange. If you joined the server and spawned it should have transitioned the state to playing. There are three round states, loaded, playing, and ended. The challenges (since they can be round based) can only activate in 'playing' state. After a level is loaded it's in loaded state, if a player spawns it should transition everything to playing state.

    I'll take a look tonight to see if there are any cases where this might trip up and stop transitioning properly.
    ____

 

 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •