Page 1 of 83 1231151 ... LastLast
Results 1 to 10 of 823
  1. #1
    Administrator
    Join Date
    Mar 2010
    Location
    Tasmania, Australia
    Posts
    3,487

    Latency Manager (1.0.1.16) January 2017

    Basic information:

    This plugin has two parts, a country based kicker, and a ping based kicker. The country kicker works as described here.

    The ping kicker has two methods of kicking, an instant kick, and an average kick. The average kick allows for you to define both the number of samples to use, and the minimum samples before acting on the average.

    The plugin also has a trial version of a update notification system built in. If you decide to use it, you must first disable the sandbox mode. Messages will appear in the chat box, notifying you of an update to the plugin.

    Ping wildcard for ping kick message is %ping%
    Country wildcard for country kick message is %country%


    Requirements:
    Sandbox mode disabled for version control to work. If sandbox mode is enabled, the plugin will disable the version control.

    Future Development:
    - This is just in the drawing board phase, so input is more than welcomed. I envisage the plugin somehow handling the case when the server becomes laggy, and there are no more players to remove in an attempt to fix it. Perhaps something along the lines of triggering a server reboot when all players leave.

    - Whitelist based on clan tag and reserved slots and country

    - Disable kicking between two times

    Installation:
    - Extract CLatencyManager.cs into BF3 directory.
    - Extract CLatencyManager.inc into Plugins folder

    Current version:
    1.0.1.16

    Changelog:
    1.0.1.16
    - Fixed BF3 ping kicker
    - Changed missing ping kicker with extra setting: start checking missing ping after x seconds:

    Sometimes it takes a while for the players ping to appear, kicking them too soon (even during loading of the game.) With this setting you can control how long a player has to be in the server before the "missing ping check" starts. Players without ping will get several warning messages in ingame chat.

    1.0.1.15
    - Speeded up country kicker task

    1.0.1.14
    - Added option to disregard whitelist & player threshold for the country kicker.

    1.0.1.13

    - "No Ping" Kicker now checks the whitelist

    1.0.1.11 -> 1.0.1.12
    - Uncommented out kick function

    1.0.1.10 -> 1.0.1.11

    - Bug fixes

    1.0.1.9 -> 1.0.1.10

    - Fixed yell
    - Switched to named kicks for BF4

    1.0.1.7 -> 1.0.1.9

    - Minor bug fix for issue with AdKats

    1.0.1.6 -> 1.0.1.7

    - Minor bug fix for poor BF4 leave logging

    1.0.1.5 -> 1.0.1.6

    - Minor bug fix for poor BF4 join logging

    1.0.1.4 -> 1.0.1.5

    - Added support for BF4

    1.0.1.3 -> 1.0.1.4

    - Added ability to kick players with no ping

    1.0.1.2 -> 1.0.1.3

    - Small bug fix

    1.0.1.1 -> 1.0.1.2
    - Small bug fix

    1.0.1.0 -> 1.0.1.1
    - Small bug fix
    - Sorted Country List

    1.0.0.1 -> 1.0.1.0
    -Small performance gains
    - Added Ingame messages

    1.0.0.0 -> 1.0.0.1
    Changed method of determining current player count

    Download:
    LatencyManager(1.0.1.16).zip
    Attachment 4034
    Attachment 3931
    LatencyManager(1.0.1.13).zip
    Download 1.0.1.12

    Donations:
    Donations for my work are more than welcome.



    Thankyou to the following donators
    ParaEXE
    Yupster
    IAF SDS
    HexaCanon
    kcuestag
    xFaNtASyGiRLx
    Blackis and clan =BF30=
    GAZGAZ (www.big-team.ru)
    jking54
    _gp_
    tonnic
    EBassie
    SnotGoblin
    ixnorp
    Last edited by ColColonCleaner; 18-01-2017 at 19:20. Reason: removing claim of kicks possible in official mode

  2. #2
    Translator
    Join Date
    Jan 2012
    Location
    Madrid, Spain
    Posts
    1,971
    Amazing, glad to be the first one to post here, thank you very much Zaeed!

    Edit:

    I love the "Minimum players before rule enforced", this allows me to set it to something like 35 so it doesn't kick people from America after midnight as those are the ones who normally keep my server alive at night!

    This is great, will be testing the plugin tonight, thanks a lot, I will definitely donate for this.
    Last edited by kcuestag; 11-03-2013 at 21:36.
    || i7 7700k @ 4.8 || 2x EVGA GTX 1080 Founders Edition {SLI} || ASUS ROG Swift PG279Q ||



  3. #3
    Administrator
    Join Date
    Mar 2010
    Location
    Tasmania, Australia
    Posts
    3,487
    Quote Originally Posted by kcuestag View Post
    This is great, will be testing the plugin tonight, thanks a lot, I will definitely donate for this.
    Cheers for that. Hopefully nothing goes wrong, but you never know.

  4. #4
    Procon Plugin Tester
    Join Date
    May 2011
    Location
    Brazil
    Posts
    554
    Thank Zaeed.

    I will test them as soon as the update layer.
    http://www.phogue.net/forumvb/image.php?type=sigpic&userid=3215&dateline=1326598  261

  5. #5
    Translator
    Join Date
    Jan 2012
    Location
    Madrid, Spain
    Posts
    1,971
    Quote Originally Posted by Zaeed View Post
    Cheers for that. Hopefully nothing goes wrong, but you never know.
    So far so good, I use the Average ping, as I think a simple ping spike is easy to occur for a few seconds with some connections, and so far it's worked good, we had a player with 320 ping on our server and it kicked him after less than 30 seconds, I kept it on default (20 pings to sample for average and 2 minimum pings before kicking, ping limit at 250).

    If I keep it set at "20", how often does it ping players? Wondering if 20 by default is a good number.

    Thank you!
    || i7 7700k @ 4.8 || 2x EVGA GTX 1080 Founders Edition {SLI} || ASUS ROG Swift PG279Q ||



  6. #6
    Congrats! Good to see this available.
    Don't send me private messages (PMs) unless you really need privacy, like your game server password. If you just have a question or need help, post in one of the threads. It's extra work for me to answer questions and give help in private messages and no one else gets the benefit of the answer.

  7. #7
    Administrator
    Join Date
    Mar 2010
    Location
    Tasmania, Australia
    Posts
    3,487
    Quote Originally Posted by kcuestag View Post
    So far so good, I use the Average ping, as I think a simple ping spike is easy to occur for a few seconds with some connections, and so far it's worked good, we had a player with 320 ping on our server and it kicked him after less than 30 seconds, I kept it on default (20 pings to sample for average and 2 minimum pings before kicking, ping limit at 250).

    If I keep it set at "20", how often does it ping players? Wondering if 20 by default is a good number.

    Thank you!
    It checks the pings 10 seconds after admin.listPlayers is fired. So every 30seconds.

    The 20 samples means that at most, only 20 values are being used to determine the average ping.
    45|34|54|34|23|54|56|76|45|42|34|33|42|23|34

    The two samples is the minimum needed before it determines what the average is able to kick based on that.

    So in the above case of 15 samples, the average ping is
    (45+34+54+34+23+54+56+76+45+42+34+33+42+23+34)/15 = 42

    The two minimum would be 45 and 34, so the player would be first able to be kicked after the second was taken, and their average at that time would have been (45+34)/2 = 40

    When the number of samples reaches the maximum set, i.e. 20, the first sample gets removed, and the latest one added. So you're always looking at the 20 latest pings.

  8. #8
    Nice, will install this tonight.

    Chill n Kill Gaming - http://www.cnkgaming.com

  9. #9
    Translator
    Join Date
    Jan 2012
    Location
    Madrid, Spain
    Posts
    1,971
    Quote Originally Posted by Zaeed View Post
    It checks the pings 10 seconds after admin.listPlayers is fired. So every 30seconds.

    The 20 samples means that at most, only 20 values are being used to determine the average ping.
    45|34|54|34|23|54|56|76|45|42|34|33|42|23|34

    The two samples is the minimum needed before it determines what the average is able to kick based on that.

    So in the above case of 15 samples, the average ping is
    (45+34+54+34+23+54+56+76+45+42+34+33+42+23+34)/15 = 42

    The two minimum would be 45 and 34, so the player would be first able to be kicked after the second was taken, and their average at that time would have been (45+34)/2 = 40

    When the number of samples reaches the maximum set, i.e. 20, the first sample gets removed, and the latest one added. So you're always looking at the 20 latest pings.
    Thanks for explaining it, seems to be working quite well.
    || i7 7700k @ 4.8 || 2x EVGA GTX 1080 Founders Edition {SLI} || ASUS ROG Swift PG279Q ||



  10. #10
    The one and only Bassyboy
    Join Date
    Jul 2010
    Location
    Netherlands
    Posts
    3,274
    Nice Work Zaeed!

    I see you are still hidden on my server
    I won't do support via PM: if you need help, make a topic on the public forums.

 

 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •