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  1. #1

    Ban Manager (V.1.0.3.1)[rework of CRemoteBanlist V 1.0.0.11]

    Hi,

    this plugin is a rework of MorpheusX(AUT) CRemoteBanlist V 1.0.0.11. For more information have look at http://www.phogue.net/forumvb/member...MorpheusX(AUT). Both plugins uses a SQL-database to store the baninformation but in different tables so the admin webpage from MorpheusX(AUT) post is not compatible. This plugin will not delete or do any changes on CRemoteBanlist datatable.

    The Plugin has own ingame commands. To get the information banning admin you need to use the plugin ingame commands. Please backup all your ban files before starting the plugin because its beta. Please set the banlist empty option to YES, so it should work with pb-ban with more than 100 entries.

    So test it and please report bugs.
    If you use GUID, Stats and Mapstats Logger [BF3] plugin, use the same database for banmanager

    BanManagerV1031.zip

    Changelog:
    V 1.0.3.1
    - fixed spamming PlugIn Console

    V 1.0.3.0
    - fixed a bug where ingame command doesn't worked
    - fixed PunkBuster Problem where the wrong BanLength Type got written into database
    - added option to disable Punkbuster Bans written into database (PB-Bans still working)
    - added support for MySQL ODBC Driver 5.2

    V 1.0.2.0
    - compatible with Webpage
    - add one more table to database
    - change default value from eaguid to guid in database bantype
    - change default value from 1 to 0 in database servergroup
    - you need to change this values manuell in our database if you used version 1.0.0.0 or delete the database

    V 1.0.0.0
    - first release

    Changelog Webpage
    V 1.1
    - added import function from cremotebanlist

    V 1.0
    - first release


    Beta Section

    Beta Version are only for testing purpose.
    Backup all you banlists. Use a different database for betaplugins!!!


    Procon Plugin

    V 1.1.0.0 beta
    - changed from ODBC to .net connector
    - changed database design
    - query game port is needed for live scoreboard for the webpage
    - import functions for cRemoteban list and old database are only added via webpage now. iam working to add it to plugin
    - old webpage not compatible with this version.

    BanManager_V1.1.0.0_beta.zip


    Webpage


    V 2.1b:
    - changed needed rights to 755 instead of 777 for install and config php

    V 2.1a:
    - fix issues with languagepack
    - add multi-language support
    HowTo Upgrade:

    2.1 -> 2.1a: Upload and replace all files excluding config.php

    anyversion -> 2.1a: Delete all files excluding config.php and upload the newversion

    V 2.1
    - add german as second language
    - fix some issues

    V 2.0 c
    - fix some bugs

    V 2.0 b
    - fix userlist error with mysql reserved keyword

    V 2.0 a
    - add port to database so an other dbport can insert
    - fix error with password in database

    webpage_banmanager_v2.1b_beta.zip
    Last edited by DaMagicWoBBeR; 14-04-2013 at 15:22. Reason: new version

  2. #2
    Procon Plugin Tester
    Join Date
    Nov 2011
    Posts
    472
    Quick post to see if anyone is still using this? Looking for a solution to share bans across multiple servers -- this should do the trick.

  3. #3
    Quote Originally Posted by dyn View Post
    Quick post to see if anyone is still using this? Looking for a solution to share bans across multiple servers -- this should do the trick.
    If they are all running on the same layer then here's a easy plugin. I cannot comment on this one though.
    http://www.phogue.net/forumvb/showth...er-BC2-MOH-BF3
    Last edited by Dudenell; 27-01-2013 at 04:37.

  4. #4
    Don't forget to give us some feedback. Report bugs and/or some features that you are missing. Maybe we can add some of your wishes.

  5. #5
    Procon Plugin Tester
    Join Date
    Nov 2011
    Posts
    327
    Even with Debug-0, this is spamming the console every few seconds.........Any way to turn it all off?

    [00:27:56 70] BanManager: Full debug: player already checked
    [00:27:56 70] BanManager: Full debug: player already checked
    [00:27:56 70] BanManager: Full debug: player already checked
    [00:27:56 70] BanManager: Full debug: player already checked
    [00:27:56 70] BanManager: Full debug: player already checked
    [00:27:56 70] BanManager: Full debug: player already checked
    [00:27:56 70] BanManager: Full debug: player already checked
    [00:27:56 70] BanManager: Full debug: player already checked
    [00:27:56 70] BanManager: Full debug: player already checked
    [00:27:56 70] BanManager: Full debug: player already checked
    [00:27:56 70] BanManager: Full debug: player already checked
    [00:27:56 70] BanManager: Full debug: player already checked
    [00:27:56 70] BanManager: Full debug: player already checked
    [00:27:56 70] BanManager: Full debug: player already checked
    [00:27:56 70] BanManager: Full debug: player already checked
    [00:27:56 70] BanManager: Full debug: player already checked
    [00:27:56 70] BanManager: Full debug: player already checked
    [00:27:56 70] BanManager: Full debug: player already checked
    [00:27:56 70] BanManager: Full debug: player already checked
    [00:27:56 70] BanManager: Full debug: player already checked
    [00:27:56 70] BanManager: Full debug: player already checked
    [00:27:56 70] BanManager: Full debug: player already checked
    [00:27:56 70] BanManager: Full debug: player already checked
    [00:27:56 70] BanManager: Full debug: player already checked
    [00:27:56 70] BanManager: Full debug: player already checked
    [00:27:56 70] BanManager: Full debug: player already checked

  6. #6
    Procon Plugin Tester
    Join Date
    Nov 2011
    Posts
    327
    Hmmmmmm..........How to import our 2500+ line banlist from RemoteBanlist into Banlist Manager...........?

    Table structure is different, so an export/import failed..........am I doing something wrong?

    TIA,

    Hutchew

  7. #7
    Try version 1.0.3.1 for the spamming problem, if its still spamming go to your procon config folder open the "server_ip_port".cfg and search for the line procon.protected.plugins.setVariable "BanManager" "Fulldebug", delete it and restart the procon server. Let me know if the problem is fixed. For your second Problem we are working on a solution within the Webpage.

  8. #8
    Procon Plugin Tester
    Join Date
    Nov 2011
    Posts
    327
    That's a fix for the spamming.........Thanks!

    As our banlist is functional in remotebanlist, I am going to leave banmanager turned off for now so it doesn't start filling it up (I assume errors in ID primary keys when we import the old into the new).

    Please let me know when you have an import function ready to test.

    Thanks again,

    Hutchew

  9. #9
    Procon Plugin Tester
    Join Date
    Nov 2011
    Posts
    327
    Wishlist:

    We currently run a limit in InsaneLimits which basically gives our admins preset reasons for any kill/kick/tban/ban and that is all they are allowed to use (it enforces consistent and fair admin'ing practices). They are not allowed to "make up" or "improvise" reasons.

    This also coincides with our rules in the "server rules on request" plugin (where you can "send" a specific rule to a player or entire server).

    So for example, Rule # 1 is Admin and/or server abuse is forbidden on this server. If an admin wants to kick or ban a player for that reason, he simply types in "!bb <playername> 1" and it will ban that player for reason "Admin or server abuse is forbidden on this server!"

    YadaYadaYada.......we shouldn't have to restrict our admins and if we don't trust them to be fair and consistent, they shouldn't be admins........Yeah, I know. In a perfect world, maybe. With this in place, it just makes it a lot easier to keep our junior admins consistent and be able to track exactly what they are doing in the wee morning hours when no senior admins are around.

    So now I see these in-game admin commands built into the banmanager, and think to myself.............."self, if they were to add "reasons" for these in-game commands, that would be like the best thing ever..........!"

    Let me know if you want to discuss, or see first hand how our current system works.

    Hutchew

  10. #10
    ok that should be possible to implement but are all of your admins only allowed to ban with the given reasons or is there a whitelist for your "senioradmins"?.

 

 

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