Page 1 of 96 1231151 ... LastLast
Results 1 to 10 of 960

Thread: xVotemap v1.3.1

  1. #1

    xVotemap v1.3.1

    xVotemap [BF3]



    Description


    Calls an in-game vote for the next map near the end on the round. Randomly selects four maps (by default, can be adjusted) from the current maplist to vote on. Before the options are displayed, a banner can be shown to get the players attention that voting is about to commence.

    The votes are tallied and if there are more votes than the set threshold, the winner is the map with the most votes. If there is a tie, the winner is selected at random from the tied maps. The next map is announced and it can be periodically displayed until the end of the round.


    In-game Screenshots



    Four displayed voting options without gamemode showing. Also shows vote confirmation message.


    Optional voting banner used to get the attention of players before/during a vote.


    Installation


    Unzip the 'xVotemap.cs' into your '..\Plugins\BF3\' folder.


    In-game Commands


    /# While a vote is in progress, votes for the option represented by the #.

    /v Displays the vote options while a vote is in progress. If typed before a vote, it will display the predicted amount of time before the vote begins.

    /nextmap Displays the next map.

    /votemap Initiates/restarts a votemap if the player has map changing priviledges in Procon.

    enablevotemap Enables the votemap plugin if the player has map changing priviledges in Procon.

    [b]disablevotemap[b] Disables the votemap plugin if the player has map changing priviledges in Procon.


    Settings



    Display

    Enable Vote Banner?: Is the banner (designed to get the attention of players) displayed before the voting commences.

    Voting Options Interval: Integer, in seconds, representing how often the map vote options are displayed once the voting poll opens.

    Next Map Display Interval: Integer, in seconds, representing how often the winning next map is displayed after the voting is over but the round hasn't ended yet. A value of -1 will disable nextmap messages.

    Show Gamemode in Voting Options? Determines if the shorthand notation for the gamemode is displayed in the voting options. This is most useful for those running mixed mode servers, especially if the same map is in the maplist with different gamemodes.

    Map Options

    Number of Vote Options Integer, between 2 and 8, representing the number of vote options to be displayed when a mapvote is called.

    Exclude Current Map From Vote Options?: If yes, the current map with be excluded from the next map voting options, so to not allow the same map to be played twice.

    Randomness: An integer from 0 to 10 representing the randomness of the map options for a vote. The algorithm changes the probability of each map and gamemode pair being selected as a vote option depending on how long ago it was last played.


    Randomness = 0: Will rotate through the maplist, only showing the maps that haven't been played in a long time. Players should end up playing every map in the cycle.


    Randomness = 5: Maps that haven't been played in a long time will have the highest probablity and recently played maps will have the lowest probability of being selected as vote options.


    Randomness = 10: Every map has the same chance of being selected as an option. Players will tend to play the most popular maps repeatedly.

    Voting

    Trigger: If Automatic, the voting will be triggered automatically near the end of the round. If Manual, the voting will have to be triggered manually with the /votemap command.

    Voting Threshold: Integer, representing the minimum total number of votes that must cast for the highest voted map to become the nextmap. If no map reaches this threshold, then the map will just roll over to the next map in the maplist.

    Voting Duration: Integer, in seconds, representing the target length of time the voting poll is open for.

    Time between Voting End and Round End: Integer, in seconds, representing how long from the end of the round the voting will finish. In other words, at what time you want the voting to take place, mear seconds before the end of round or in the middle of round sometime.

    Rush Voting Start Time from Start of Round: Integer, representing the time when voting will start, in seconds from the start of the round. In rush, there is no way to predict when the round will finish with the current RCON information, as the status of MCOMs are unknown. So you must estimate how long the shortest rush round would take and start the vote a couple of minutes earlier in order to ensure a vote will take place.

    Xtras

    Debug Level: Integer between 0 and 5, where 0 outputs no plugin debug messages, and 5 which outputs even the most mundane steps.


    Development


    Known Issues

    • If the maplist is changed during a vote the winning map will not correctly be the next map.


    Future Work

    • Improve map sorting algorithm.
    • Add maplist change event.


    Change Log

    1.3.1 (09/04/12)
    • Fixed: /votemap to start a map vote.


    1.3.0 (07/04/12)
    • Added: Yell announcement.
    • Added: In-game enable and disable.


    1.2.3 (30/03/12)
    • Fixed: Mapnames fixed from patch.


    1.2.2 (09/02/12)
    • Fixed: Maplist sort for 'Map Only' and 'Gametype Only'. Will still work on a better algorithm too.


    1.2.1 (06/02/12)
    • Added: Information link with Ultimate Map Manager to ensure the voted map will be the next map if the maplist needs to change and it is still in the maplist.
    • Fixed: Remove current map bug.
    • Added: Improved map options display. Should reduce the chance of very long options.
    • Fixed: Gamemode should appear throughout the in-game message, if turned on.


    1.2.0 (24/01/12)
    • Added: Ability to disable vote results from being displayed.
    • Added: Option to change the way the maplist is sorted.
    • Added: Option to display the nextmap before the vote.
    • Added: Option to set minimum and maximum player count limits for if the vote will take place.


    1.1.5 (19/01/12)
    • Added: More debug messages
    • Fix: Serverinfo bug possibly =\
    • Change: Renamed to xVotemap. Delete old CxVotemap.


    1.1.4 Stable (15/01/12)
    • Fix: /votemap command now works on all rounds.
    • Fix: Between rounds error bug.


    1.1.3 Beta (09/01/12)
    • Fix: Votemap starting too early.


    1.1.2 Beta (09/01/12)
    • Fix: Minimal changes.


    1.1.1 Beta (09/01/12)
    • Fix: Several bugs that were in the new randomness code. A lot of console debug text has been added, most will be removed or suppressed when this version is proved stable.


    1.1.0 Beta (07/01/12)
    • Added: Randomness, a new algorithm to decide which maps are chosen to be vote options.
    • Added: Ability to disable votemap starting automatically.


    1.0.1 Stable (06/01/12)

    • Fixed: Tweaked various algorithms
    • Fixed: Squad rush bug


    1.0.0 Stable (05/01/12)

    • Added: Warning for incorrect vote command


    Support

    If you like this plugin and want to help support it's development. Feel free to donate. Thanks!


    Attached Files Attached Files
    Last edited by aether; 09-04-2012 at 00:02. Reason: Updated Version

  2. #2
    Senior Member
    Join Date
    Dec 2011
    Location
    Norwich / uk
    Posts
    144
    Awsome if this works ill marry you going to test it now will leave feed back asap if anyone wants to help test you can join me here

    CQ MEGA MADNESS | UK | WITH VOTE MAP | BULLETPROOFGAMING.CO.UK

    http://battlelog.battlefield.com/bf3...FGAMING-CO-UK/

  3. #3
    Hi,

    how can I install this plugin?
    I tried to put it in the "Plugins" folder and also in the "Plugins/BF3" folder ... nothing happens and no new plugin in procon after restarting the procon-layer.

    greets

  4. #4
    The 'CxVotemap.cs' should be in the '../Plugins/BF3/' folder.

    Does it have any compile errors in the plugin console output? Any chance to restart the host procon?

    Anyone else have this problem?

  5. #5
    Nope, it appears at the plugins of my layer, now waiting for players to test.

    big thx for this great plugin!

  6. #6
    we run mixed, but will watch for the fix to allow rush. Exciting news

  7. #7
    Junior Member
    Join Date
    Nov 2011
    Location
    Lithuania
    Posts
    14
    Thanks, man!

  8. #8
    I also have the problem with the layer.
    my layer folder is called "PRoCon-Layer" could this be the Problem?
    A restart of my layer server dont help :/

  9. #9
    Is it possible to choose a random map if no one votes?
    Cause it seems to choose everytime the first map if nobody votes. Possible im wrong.
    I use the RandomMap Plugin but it had no effect.

    Thx and greets
    Last edited by maris; 28-12-2011 at 18:31.

  10. #10
    Ok ... now it works!

    My server provider made an procon-layer update today.
    maybe missing files caused the problem.


    greets

 

 

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •