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  1. #1

    Adaptive Ticket Count (1.2.1.1 - 12/08/13)

    Description
    This plugin is intended to adjust the number of tickets based upon the number of players on the server just before the new maps is started (it checks right after the countdown on the stats screen finishes). The number of tickets can be specified as a percentage of the map default, or as an exact number (so that all maps will be the same).

    This plugin can be used for any or all game modes. Each game mode can be enabled or disabled explicitly, and can use a default list of ticket counts or a list specifically for that game mode.

    Commands
    This plug-in has no in-game commands.

    Settings

    Adaptive Ticket Count
    Enable for [Game Mode]?
    Used to enable the plugin for the specified game mode. If "Use default ticket count" is chosen, the ticket count values from the default list will be used. If "Use game-mode-specific ticket count" is chosen, a new ticket count list will be added for this game mode.

    Ticket percentage for disabled game modes
    Ticket percentage to use on game modes for which the plugin is disabled.

    Units used for ticket count
    Choose whether you would prefer to specify the number of tickets as a percentage of the map default or as an exact number (so that all maps will be the same). On maps that start with a different number of tickets for each side (i.e. Back To Karkand maps), the specified ticket count will be applied to the side with the larger number of tickets.

    Set preset after map loads?
    [BF4 only] Optionally send a preset command after the round loads in order to show "Normal", "Hardcore", or "Infantry" in Battelog despite having a ticket count other than 100%.

    [Game Mode] Ticket Count
    [XXX] Tickets with [#] players
    The percentage or number of tickets that will be set when X players are active on the server. There is a default list, as well as a list for each game mode that is configured to have it's own ticket ocunt list. If you don't run a 64-player server, just ignore the options above your max server size, as they will not be used.

    Extras
    Enable debug output?
    If enabled, displays debug info in the console window.

    Development

    Changelog
    1.2.1.1 (12/08/2013)
    - Added Air Superiority for BF4
    1.2.1.0 (12/07/2013)
    - Added China Rising maps for BF4
    - Added default ticket counts to hopefully support new map packs before the plugin is updated
    - Added percentage limits for BF4 (min 75, max 400)
    - Added option to set preset after map loads in BF4
    1.2.0.1 (11/14/2013)
    - fixed ticket count not always being calculated correctly at round end in BF4
    1.2.0.0 (11/11/2013)
    - added game detection
    - added support for BF4, including all new maps and game modes
    - ticket count is set between every round, even if it hasn't changed
    - ticket count now defaults to 100% on unsupported game modes (Obliteration, etc.)
    1.1.4.2 (03/14/2013)
    - fixed Capture The Flag ticket percentage calculation
    1.1.4.1 (03/12/2013)
    - fixed Capture The Flag ticket calculation
    1.1.4.0 (03/12/2013)
    - added support for Air Superiority, Capture The Flag and new maps
    1.1.3.2 (12/20/2012)
    - fixed ticket calculation bug caused by changes in version 1.1.3.1
    1.1.3.1 (12/12/2012)
    - fixed ticket calculation bug when map list is changed
    - added support for TDM Close Quarters on the XP4 maps
    1.1.3.0 (12/04/2012)
    - added support for Scavenger and new maps
    1.1.2.0 (09/09/2012)
    - added support for Tank Superiority
    1.1.1.3 (07/20/2012)
    - fixed minor bug that may have affected the ticket count for disabled game modes on startup
    1.1.1.2 (07/10/2012)
    - fixed minor bug caused by changes in PRoCon 1.3
    1.1.1.1 (06/15/2012)
    - fixed minor bug surrounding new game modes
    1.1.1.0 (06/14/2012)
    - added support for new game modes
    1.1.0.0 (04/17/2012)
    - added options to enable the plugin for each game mode individually
    - fixed "Actual number of tickets" calculation for non-Conquest game modes
    - minor compatibility changes due to PRoCon/R-20 updates
    1.0.1.2 (01/05/2012)
    - fixed wrong number of players detected when listplayers not called with 'all'
    1.0.1.1 (12/19/2011)
    - minor bug fix related to saving/restoring ticket values
    - plugin will no longer send command to server if new ticket count is the same as last round
    1.0.1.0 (12/14/2011)
    - added defaults for Conquest Small maps, so "Actual number of tickets" is calculated properly in this mode
    - added option to specify value for non-Conquest maps
    1.0.0.0 (12/14/2011)
    - initial version

    Support

    If you are having a problem, please follow the steps detailed in this thread:
    http://www.phogue.net/forumvb/showth...a-plugin-issue

    Contribution

    If you find this plugin useful, please consider making a donation via the plugin details page inside PRoCon! Donations help support the servers used for development and provide incentive for additional features and new plugins!

    Download
    Attached Files Attached Files
    Last edited by falcontx; 09-12-2013 at 04:34.
    Do you reap the benefits of my Adaptive Server Size and/or Ultimate Map Manager plugins?
    If so, please thoughtfully consider supporting my efforts!



  2. #2
    Default ticket counts for all the new maps.

    Hope this helps people reading this. Though i presume you had this info in order to make the plugin falcon, good work again!

  3. #3
    Well, I designed it with CQ64 in mind, so I only got those counts. So, although it will work with all game modes, the "Actual number of tickets" units option will only calculate properly for CQ64. I'll get the others added within the next couple of days.

    The "Percentage (default)" units option will work properly for all game modes.
    Do you reap the benefits of my Adaptive Server Size and/or Ultimate Map Manager plugins?
    If so, please thoughtfully consider supporting my efforts!



  4. #4
    Looking at the phrasing for "change tickets on conquest only?" Does this mean the plugin remembers the startup value that was in vars.gameModeCounter in order to return it to that value when a non conquest map is active?

  5. #5
    Quote Originally Posted by Haemogod View Post
    Looking at the phrasing for "change tickets on conquest only?" Does this mean the plugin remembers the startup value that was in vars.gameModeCounter in order to return it to that value when a non conquest map is active?
    No. It just sets non-Conquest maps to 100%.
    Do you reap the benefits of my Adaptive Server Size and/or Ultimate Map Manager plugins?
    If so, please thoughtfully consider supporting my efforts!



  6. #6
    I see an all other maps box in this plugins future!

  7. #7
    Community Contributor
    Join Date
    Apr 2011
    Posts
    66
    I was just thinking of something like this

  8. #8
    Community Contributor
    Join Date
    Apr 2011
    Posts
    66
    It would be a nice feature if it could be setup so that you could specify a ticket size no matter how many players are in the server. I run a 1200 Ticket server, and I don't have some maps in rotation because I can't have 1200 tickets for them all.

  9. #9
    Quote Originally Posted by 0mni View Post
    It would be a nice feature if it could be setup so that you could specify a ticket size no matter how many players are in the server. I run a 1200 Ticket server, and I don't have some maps in rotation because I can't have 1200 tickets for them all.
    It can. Just use "Actual number of tickets" for units and put the number you want (1200) in every "Tickets with [#] players" box. If every box has the same number, then the server will always keep that ticket count, regardless of the map and number of players.
    Do you reap the benefits of my Adaptive Server Size and/or Ultimate Map Manager plugins?
    If so, please thoughtfully consider supporting my efforts!



  10. #10
    New version is up.

    1.0.1.0 (12/14/2011)
    - added defaults for Conquest Small maps, so "Actual number of tickets" is calculated properly in this mode
    - added option to specify value for non-Conquest maps
    Do you reap the benefits of my Adaptive Server Size and/or Ultimate Map Manager plugins?
    If so, please thoughtfully consider supporting my efforts!



 

 

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