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  1. #6101
    Grretings to everybody! Asking for help guys ...

    I need to kick a player out from BF4 server on first usage of:

    1. All of M320's and etc.,
    2. RPG, MBT, SMAW etc.,
    3. MORTAR

    On METRO & LOCKER maps.

    I have the following code for it:

    Code:
    # KILL AND KICK RULES
    On Kill;Map XP0_Metro,MP_Prison;Not Weapon U_M67,U_V40,U_Grenade_RGO,U_M34,U_Flashbang,U_C4,U_C4_Support,U_Claymore,U_Claymore_Recon;Damage Explosive,ProjectileExplosive;PlayerCount 1;Log ^1%p% ^0was KICKED for using a ^1%w%;Kick %p%, No Explosives on this Map! You used a %w%.
    I can't understand why the kick works for:

    1. All of M320's and etc.,
    2. RPG, MBT, SMAW etc.,

    And doesn't works for:

    3. MORTAR

    ?
    Last edited by xcite; 30-06-2018 at 23:21.

  2. #6102
    Quote Originally Posted by ty_ger07 View Post
    On Join;Say %p% has joined the server (current time %hms%)

    The problem is that it will always show the server's time, not necessarily the player's time. That limitation makes this seems kind of pointless. Don't people own watches, clocks, and smartphones?
    I need to be able to show the correct time to join the server, Because I want to hold an "Thank you for helping populate! event"

    This is because my server to join my server in the daytime my time zone few players, So I hope they can provide screenshots as a reference for participating in the event.

    About the server time, I have requested i3D.NET to change my server time to my time zone GMT+8, But the displayed time zone seems to be still GMT, Whether this is a Game Servers software, the default time cannot be modified?

    Because I refer to this teaching, the server's time has not changed:
    https://forum.myrcon.com/showthread....l=1#post144010

    This is really no way to solve?

  3. #6103
    Senior Member
    Join Date
    Feb 2015
    Location
    netherlands
    Posts
    326
    Quote Originally Posted by xcite View Post
    Grretings to everybody! Asking for help guys ...

    I need to kick a player out from BF4 server on first usage of:

    1. All of M320's and etc.,
    2. RPG, MBT, SMAW etc.,
    3. MORTAR

    On METRO & LOCKER maps.

    I have the following code for it:

    Code:
    # KILL AND KICK RULES
    On Kill;Map XP0_Metro,MP_Prison;Not Weapon U_M67,U_V40,U_Grenade_RGO,U_M34,U_Flashbang,U_C4,U_C4_Support,U_Claymore,U_Claymore_Recon;Damage Explosive,ProjectileExplosive;PlayerCount 1;Log ^1%p% ^0was KICKED for using a ^1%w%;Kick %p%, No Explosives on this Map! You used a %w%.
    I can't understand why the kick works for:

    1. All of M320's and etc.,
    2. RPG, MBT, SMAW etc.,

    And doesn't works for:

    3. MORTAR

    ?
    in your BF4 config dir from procon, is a file called bf4.def
    in it, are mostly all weapons, kits, defined.

    copy, and edit, remove all non esential stuff, so that u only have the weapon codes left.
    from there, u can do magic with proconrulz.

    hint, direct kick when using forbidden weapon is harsh,
    suggestion: make it first 2 kills with them a kill, and let them know that those things are forbidden.
    if they kep stubern,a kick can help in the case.

    most of the weapon kits are in your line already.

    but be carefull, sometimes, proconrulz make a mess if u make a extended rule..

    not gonna post the stripped version i have, it is huge.

    stripped down version

    Code:
    None "U_V40" Auxiliary Explosive
    None "U_M34" Auxiliary Explosive
    None "U_M67" Auxiliary Explosive
    None "U_Flashbang" Auxiliary Explosive
    None "U_Grenade_RGO" Auxiliary Explosive
    
    Assault "U_AEK971_M320_3GL" Secondary ProjectileExplosive
    Assault "U_AEK971_M320_FLASH" Secondary ProjectileExplosive
    Assault "U_AEK971_M320_HE" Secondary ProjectileExplosive
    Assault "U_AEK971_M320_LVG" Secondary ProjectileExplosive
    Assault "U_AK12_M320_3GL" Secondary ProjectileExplosive
    Assault "U_AK12_M320_FLASH" Secondary ProjectileExplosive
    Assault "U_AK12_M320_HE" Secondary ProjectileExplosive
    Assault "U_AK12_M320_LVG" Secondary ProjectileExplosive
    Assault "U_AN94_M320_3GL_v1" Secondary ProjectileExplosive
    Assault "U_AN94_M320_FLASH_v1" Secondary ProjectileExplosive
    Assault "U_AN94_M320_HE_v1" Secondary ProjectileExplosive
    Assault "U_AN94_M320_LVG_v1" Secondary ProjectileExplosive
    Assault "U_AR160_M320_3GL" Secondary ProjectileExplosive
    Assault "U_AR160_M320_FLASH" Secondary ProjectileExplosive
    Assault "U_AR160_M320_HE" Secondary ProjectileExplosive
    Assault "U_AR160_M320_LVG" Secondary ProjectileExplosive
    Assault "U_CZ805_M320_3GL" Secondary ProjectileExplosive
    Assault "U_CZ805_M320_FLASH" Secondary ProjectileExplosive
    Assault "U_CZ805_M320_HE" Secondary ProjectileExplosive
    Assault "U_CZ805_M320_LVG" Secondary ProjectileExplosive
    Assault "U_L85A2_M320_3GL_V2" Secondary ProjectileExplosive
    Assault "U_L85A2_M320_HE_V2" Secondary ProjectileExplosive
    Assault "U_L85A2_M320_LVG_V2" Secondary ProjectileExplosive
    Assault "U_M16A4_M320_3GL" Secondary ProjectileExplosive
    Assault "U_M16A4_M320_FLASH" Secondary ProjectileExplosive
    Assault "U_M16A4_M320_HE" Secondary ProjectileExplosive
    Assault "U_M16A4_M320_LVG" Secondary ProjectileExplosive
    Assault "U_M320_3GL" Secondary ProjectileExplosive
    Assault "U_M320_FLASH" Secondary ProjectileExplosive
    Assault "U_M320_HE" Secondary ProjectileExplosive
    Assault "U_M320_LVG" Secondary ProjectileExplosive
    Assault "U_M416_M320_3GL" Secondary ProjectileExplosive
    Assault "U_M416_M320_FLASH" Secondary ProjectileExplosive
    Assault "U_M416_M320_HE" Secondary ProjectileExplosive
    Assault "U_M416_M320_LVG" Secondary ProjectileExplosive
    Assault "U_QBZ951_M320_3GL" Secondary ProjectileExplosive
    Assault "U_QBZ951_M320_FLASH" Secondary ProjectileExplosive
    Assault "U_QBZ951_M320_HE" Secondary ProjectileExplosive
    Assault "U_QBZ951_M320_LVG" Secondary ProjectileExplosive
    Assault "U_SAR21_M320_3GL" Secondary ProjectileExplosive
    Assault "U_SAR21_M320_FLASH" Secondary ProjectileExplosive
    Assault "U_SAR21_M320_HE" Secondary ProjectileExplosive
    Assault "U_SAR21_M320_LVG" Secondary ProjectileExplosive
    Assault "U_SCAR-H_M320_3GL" Secondary ProjectileExplosive
    Assault "U_SCAR-H_M320_FLASH" Secondary ProjectileExplosive
    Assault "U_SCAR-H_M320_HE" Secondary ProjectileExplosive
    Assault "U_SCAR-H_M320_LVG" Secondary ProjectileExplosive
    Assault "U_SteyrAug_M320_3GL" Secondary ProjectileExplosive
    Assault "U_SteyrAug_M320_FLASH" Secondary ProjectileExplosive
    Assault "U_SteyrAug_M320_HE" Secondary ProjectileExplosive
    Assault "U_SteyrAug_M320_LVG" Secondary ProjectileExplosive
    
    Demolition "AA Mine" Secondary Explosive
    Demolition "U_FGM148" Secondary ProjectileExplosive
    Demolition "U_FIM92" Secondary ProjectileExplosive
    Demolition "U_M15" Secondary Explosive
    Demolition "U_NLAW" Secondary ProjectileExplosive
    Demolition "U_RPG7" Secondary ProjectileExplosive
    Demolition "U_Sa18IGLA" Secondary ProjectileExplosive
    Demolition "U_SLAM" Auxiliary Explosive
    Demolition "U_SMAW" Secondary ProjectileExplosive
    Demolition "U_SRAW" Secondary ProjectileExplosive
    
    None "U_AT4" Secondary ProjectileExplosive
    None "U_MGL" Primary ProjectileExplosive
    None "U_Railgun" Primary ProjectileExplosive
    None "U_Starstreak" Secondary ProjectileExplosive
    None "U_Tomahawk" Primary ProjectileExplosive
    None "XP3/Gameplay/Vehicles/RAWR/RAWR" Secondary Explosive
    
    Recon "U_C4" Secondary Explosive
    Recon "U_Claymore_Recon" Secondary Explosive
    Recon "U_SP_Claymore" Secondary Explosive
    
    Support "M224" Secondary ProjectileExplosive
    Support "U_C4_Support" Secondary Explosive
    Support "U_Claymore" Secondary Explosive
    Support "U_M224" Secondary ProjectileExplosive
    Support "U_XM25" Secondary ProjectileExplosive
    Support "UCAV" Secondary Explosive
    Support "XP1/Gameplay/Gadgets/UCAV/UCAV_Launcher" Secondary Explosive
    happy copy/past saving ^^
    Last edited by spatieman; 03-07-2018 at 09:32.

  4. #6104
    Hello.

    needed ur help.

    what is wrong with this rule. Need Operation Locker No Explosive.

    On Kill;Damage ProjectileExplosive;Kill 1;Say NO EXPLOSIVE!
    On Kill;Damage ProjectileExplosive;PlayerCount 3;Kick No Explosive! next time Ban!

  5. #6105
    Senior Member
    Join Date
    Feb 2015
    Location
    netherlands
    Posts
    326
    Quote Originally Posted by Saloed12345 View Post
    Hello.

    needed ur help.

    what is wrong with this rule. Need Operation Locker No Explosive.

    On Kill;Damage ProjectileExplosive;Kill 1;Say NO EXPLOSIVE!
    On Kill;Damage ProjectileExplosive;PlayerCount 3;Kick No Explosive! next time Ban!
    actualy,, the kick happends at kill 3, but when he comes back ??, he still get kicked.
    2nd..
    see my previous post about a similar question, there are difrent kinds of explosive type.
    cough, Claymore are ,just like C4 also explosives,cough.

    be more acurate, most are willing to help if they have time (i am more slacking,but it is ok)
    when i have time, i can rewrite one of my own no boom boom rulez hehe...

  6. #6106
    Quote Originally Posted by spatieman View Post
    in your BF4 config dir from procon, is a file called bf4.def
    in it, are mostly all weapons, kits, defined.

    copy, and edit, remove all non esential stuff, so that u only have the weapon codes left.
    from there, u can do magic with proconrulz.

    hint, direct kick when using forbidden weapon is harsh,
    suggestion: make it first 2 kills with them a kill, and let them know that those things are forbidden.
    if they kep stubern,a kick can help in the case.

    most of the weapon kits are in your line already.

    but be carefull, sometimes, proconrulz make a mess if u make a extended rule..

    not gonna post the stripped version i have, it is huge.

    stripped down version

    Code:
    None "U_V40" Auxiliary Explosive
    None "U_M34" Auxiliary Explosive
    None "U_M67" Auxiliary Explosive
    None "U_Flashbang" Auxiliary Explosive
    None "U_Grenade_RGO" Auxiliary Explosive
    
    Assault "U_AEK971_M320_3GL" Secondary ProjectileExplosive
    Assault "U_AEK971_M320_FLASH" Secondary ProjectileExplosive
    Assault "U_AEK971_M320_HE" Secondary ProjectileExplosive
    Assault "U_AEK971_M320_LVG" Secondary ProjectileExplosive
    Assault "U_AK12_M320_3GL" Secondary ProjectileExplosive
    Assault "U_AK12_M320_FLASH" Secondary ProjectileExplosive
    Assault "U_AK12_M320_HE" Secondary ProjectileExplosive
    Assault "U_AK12_M320_LVG" Secondary ProjectileExplosive
    Assault "U_AN94_M320_3GL_v1" Secondary ProjectileExplosive
    Assault "U_AN94_M320_FLASH_v1" Secondary ProjectileExplosive
    Assault "U_AN94_M320_HE_v1" Secondary ProjectileExplosive
    Assault "U_AN94_M320_LVG_v1" Secondary ProjectileExplosive
    Assault "U_AR160_M320_3GL" Secondary ProjectileExplosive
    Assault "U_AR160_M320_FLASH" Secondary ProjectileExplosive
    Assault "U_AR160_M320_HE" Secondary ProjectileExplosive
    Assault "U_AR160_M320_LVG" Secondary ProjectileExplosive
    Assault "U_CZ805_M320_3GL" Secondary ProjectileExplosive
    Assault "U_CZ805_M320_FLASH" Secondary ProjectileExplosive
    Assault "U_CZ805_M320_HE" Secondary ProjectileExplosive
    Assault "U_CZ805_M320_LVG" Secondary ProjectileExplosive
    Assault "U_L85A2_M320_3GL_V2" Secondary ProjectileExplosive
    Assault "U_L85A2_M320_HE_V2" Secondary ProjectileExplosive
    Assault "U_L85A2_M320_LVG_V2" Secondary ProjectileExplosive
    Assault "U_M16A4_M320_3GL" Secondary ProjectileExplosive
    Assault "U_M16A4_M320_FLASH" Secondary ProjectileExplosive
    Assault "U_M16A4_M320_HE" Secondary ProjectileExplosive
    Assault "U_M16A4_M320_LVG" Secondary ProjectileExplosive
    Assault "U_M320_3GL" Secondary ProjectileExplosive
    Assault "U_M320_FLASH" Secondary ProjectileExplosive
    Assault "U_M320_HE" Secondary ProjectileExplosive
    Assault "U_M320_LVG" Secondary ProjectileExplosive
    Assault "U_M416_M320_3GL" Secondary ProjectileExplosive
    Assault "U_M416_M320_FLASH" Secondary ProjectileExplosive
    Assault "U_M416_M320_HE" Secondary ProjectileExplosive
    Assault "U_M416_M320_LVG" Secondary ProjectileExplosive
    Assault "U_QBZ951_M320_3GL" Secondary ProjectileExplosive
    Assault "U_QBZ951_M320_FLASH" Secondary ProjectileExplosive
    Assault "U_QBZ951_M320_HE" Secondary ProjectileExplosive
    Assault "U_QBZ951_M320_LVG" Secondary ProjectileExplosive
    Assault "U_SAR21_M320_3GL" Secondary ProjectileExplosive
    Assault "U_SAR21_M320_FLASH" Secondary ProjectileExplosive
    Assault "U_SAR21_M320_HE" Secondary ProjectileExplosive
    Assault "U_SAR21_M320_LVG" Secondary ProjectileExplosive
    Assault "U_SCAR-H_M320_3GL" Secondary ProjectileExplosive
    Assault "U_SCAR-H_M320_FLASH" Secondary ProjectileExplosive
    Assault "U_SCAR-H_M320_HE" Secondary ProjectileExplosive
    Assault "U_SCAR-H_M320_LVG" Secondary ProjectileExplosive
    Assault "U_SteyrAug_M320_3GL" Secondary ProjectileExplosive
    Assault "U_SteyrAug_M320_FLASH" Secondary ProjectileExplosive
    Assault "U_SteyrAug_M320_HE" Secondary ProjectileExplosive
    Assault "U_SteyrAug_M320_LVG" Secondary ProjectileExplosive
    
    Demolition "AA Mine" Secondary Explosive
    Demolition "U_FGM148" Secondary ProjectileExplosive
    Demolition "U_FIM92" Secondary ProjectileExplosive
    Demolition "U_M15" Secondary Explosive
    Demolition "U_NLAW" Secondary ProjectileExplosive
    Demolition "U_RPG7" Secondary ProjectileExplosive
    Demolition "U_Sa18IGLA" Secondary ProjectileExplosive
    Demolition "U_SLAM" Auxiliary Explosive
    Demolition "U_SMAW" Secondary ProjectileExplosive
    Demolition "U_SRAW" Secondary ProjectileExplosive
    
    None "U_AT4" Secondary ProjectileExplosive
    None "U_MGL" Primary ProjectileExplosive
    None "U_Railgun" Primary ProjectileExplosive
    None "U_Starstreak" Secondary ProjectileExplosive
    None "U_Tomahawk" Primary ProjectileExplosive
    None "XP3/Gameplay/Vehicles/RAWR/RAWR" Secondary Explosive
    
    Recon "U_C4" Secondary Explosive
    Recon "U_Claymore_Recon" Secondary Explosive
    Recon "U_SP_Claymore" Secondary Explosive
    
    Support "M224" Secondary ProjectileExplosive
    Support "U_C4_Support" Secondary Explosive
    Support "U_Claymore" Secondary Explosive
    Support "U_M224" Secondary ProjectileExplosive
    Support "U_XM25" Secondary ProjectileExplosive
    Support "UCAV" Secondary Explosive
    Support "XP1/Gameplay/Gadgets/UCAV/UCAV_Launcher" Secondary Explosive
    happy copy/past saving ^^
    Maybe is it possible not to edit bf4.def? Maybe is it possible to edit my rule ?

  7. #6107
    Senior Member
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    netherlands
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    eh, never edit it.
    its a procon file, all weapon codes u need to make rules are in it.
    copy past in a empty file and save it to a difrent name and place it outside procon.
    the edited file is a helper to make creating rulez more easy.

  8. #6108
    Senior Member
    Join Date
    Feb 2015
    Location
    netherlands
    Posts
    326
    hmm, this is weard.

    most of weapon/vehicle codes work what are in the bf4.def file to make funny rules
    however.

    Code:
    On Kill;weapon AA Mine;say Hi %v% ,you got terminated by %p%'s AA mine
    but procon says this about it.
    ProconRulz: Warning, weapon AA not found in Procon (but you can still use the key in ProconRulz)

    kills with it, dont spam the message.
    any work around, this bugs me for some days now.

  9. #6109
    Senior Member
    Join Date
    Oct 2015
    Location
    Germany
    Posts
    284
    @spartieman

    in proconulz you can see the right definition of weapon keys.
    Unbenannt.png

    i dont know why there is a & character in the key for aa mine. you can try to debug it with the following line. after you got a kill with aa mine you will see in the plugin console the correct weapon key for proconrulz.
    Code:
    On Kill; Log %p% kill %v% with proconrulz weapon key: %wk%
    Developer of the VIP Slot Manager Plugin

  10. #6110
    Senior Member
    Join Date
    Feb 2015
    Location
    netherlands
    Posts
    326
    As always u where right.
    on kill;weapon AA&Mine did the trick ,it was the & what i didnt noticed.
    thnxs maxdralle !

 

 

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