Results 6,101 to 6,110 of 6118
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30-06-2018, 23:15 #6101
- Join Date
- Oct 2011
- Posts
- 28
Grretings to everybody! Asking for help guys ...
I need to kick a player out from BF4 server on first usage of:
1. All of M320's and etc.,
2. RPG, MBT, SMAW etc.,
3. MORTAR
On METRO & LOCKER maps.
I have the following code for it:
Code:# KILL AND KICK RULES On Kill;Map XP0_Metro,MP_Prison;Not Weapon U_M67,U_V40,U_Grenade_RGO,U_M34,U_Flashbang,U_C4,U_C4_Support,U_Claymore,U_Claymore_Recon;Damage Explosive,ProjectileExplosive;PlayerCount 1;Log ^1%p% ^0was KICKED for using a ^1%w%;Kick %p%, No Explosives on this Map! You used a %w%.
1. All of M320's and etc.,
2. RPG, MBT, SMAW etc.,
And doesn't works for:
3. MORTAR
?Last edited by xcite; 30-06-2018 at 23:21.
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01-07-2018, 04:55 #6102
- Join Date
- Mar 2017
- Posts
- 56
I need to be able to show the correct time to join the server, Because I want to hold an "Thank you for helping populate! event"
This is because my server to join my server in the daytime my time zone few players, So I hope they can provide screenshots as a reference for participating in the event.
About the server time, I have requested i3D.NET to change my server time to my time zone GMT+8, But the displayed time zone seems to be still GMT, Whether this is a Game Servers software, the default time cannot be modified?
Because I refer to this teaching, the server's time has not changed:
https://forum.myrcon.com/showthread....l=1#post144010
This is really no way to solve?
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03-07-2018, 09:26 #6103
in your BF4 config dir from procon, is a file called bf4.def
in it, are mostly all weapons, kits, defined.
copy, and edit, remove all non esential stuff, so that u only have the weapon codes left.
from there, u can do magic with proconrulz.
hint, direct kick when using forbidden weapon is harsh,
suggestion: make it first 2 kills with them a kill, and let them know that those things are forbidden.
if they kep stubern,a kick can help in the case.
most of the weapon kits are in your line already.
but be carefull, sometimes, proconrulz make a mess if u make a extended rule..
not gonna post the stripped version i have, it is huge.
stripped down version
Code:None "U_V40" Auxiliary Explosive None "U_M34" Auxiliary Explosive None "U_M67" Auxiliary Explosive None "U_Flashbang" Auxiliary Explosive None "U_Grenade_RGO" Auxiliary Explosive Assault "U_AEK971_M320_3GL" Secondary ProjectileExplosive Assault "U_AEK971_M320_FLASH" Secondary ProjectileExplosive Assault "U_AEK971_M320_HE" Secondary ProjectileExplosive Assault "U_AEK971_M320_LVG" Secondary ProjectileExplosive Assault "U_AK12_M320_3GL" Secondary ProjectileExplosive Assault "U_AK12_M320_FLASH" Secondary ProjectileExplosive Assault "U_AK12_M320_HE" Secondary ProjectileExplosive Assault "U_AK12_M320_LVG" Secondary ProjectileExplosive Assault "U_AN94_M320_3GL_v1" Secondary ProjectileExplosive Assault "U_AN94_M320_FLASH_v1" Secondary ProjectileExplosive Assault "U_AN94_M320_HE_v1" Secondary ProjectileExplosive Assault "U_AN94_M320_LVG_v1" Secondary ProjectileExplosive Assault "U_AR160_M320_3GL" Secondary ProjectileExplosive Assault "U_AR160_M320_FLASH" Secondary ProjectileExplosive Assault "U_AR160_M320_HE" Secondary ProjectileExplosive Assault "U_AR160_M320_LVG" Secondary ProjectileExplosive Assault "U_CZ805_M320_3GL" Secondary ProjectileExplosive Assault "U_CZ805_M320_FLASH" Secondary ProjectileExplosive Assault "U_CZ805_M320_HE" Secondary ProjectileExplosive Assault "U_CZ805_M320_LVG" Secondary ProjectileExplosive Assault "U_L85A2_M320_3GL_V2" Secondary ProjectileExplosive Assault "U_L85A2_M320_HE_V2" Secondary ProjectileExplosive Assault "U_L85A2_M320_LVG_V2" Secondary ProjectileExplosive Assault "U_M16A4_M320_3GL" Secondary ProjectileExplosive Assault "U_M16A4_M320_FLASH" Secondary ProjectileExplosive Assault "U_M16A4_M320_HE" Secondary ProjectileExplosive Assault "U_M16A4_M320_LVG" Secondary ProjectileExplosive Assault "U_M320_3GL" Secondary ProjectileExplosive Assault "U_M320_FLASH" Secondary ProjectileExplosive Assault "U_M320_HE" Secondary ProjectileExplosive Assault "U_M320_LVG" Secondary ProjectileExplosive Assault "U_M416_M320_3GL" Secondary ProjectileExplosive Assault "U_M416_M320_FLASH" Secondary ProjectileExplosive Assault "U_M416_M320_HE" Secondary ProjectileExplosive Assault "U_M416_M320_LVG" Secondary ProjectileExplosive Assault "U_QBZ951_M320_3GL" Secondary ProjectileExplosive Assault "U_QBZ951_M320_FLASH" Secondary ProjectileExplosive Assault "U_QBZ951_M320_HE" Secondary ProjectileExplosive Assault "U_QBZ951_M320_LVG" Secondary ProjectileExplosive Assault "U_SAR21_M320_3GL" Secondary ProjectileExplosive Assault "U_SAR21_M320_FLASH" Secondary ProjectileExplosive Assault "U_SAR21_M320_HE" Secondary ProjectileExplosive Assault "U_SAR21_M320_LVG" Secondary ProjectileExplosive Assault "U_SCAR-H_M320_3GL" Secondary ProjectileExplosive Assault "U_SCAR-H_M320_FLASH" Secondary ProjectileExplosive Assault "U_SCAR-H_M320_HE" Secondary ProjectileExplosive Assault "U_SCAR-H_M320_LVG" Secondary ProjectileExplosive Assault "U_SteyrAug_M320_3GL" Secondary ProjectileExplosive Assault "U_SteyrAug_M320_FLASH" Secondary ProjectileExplosive Assault "U_SteyrAug_M320_HE" Secondary ProjectileExplosive Assault "U_SteyrAug_M320_LVG" Secondary ProjectileExplosive Demolition "AA Mine" Secondary Explosive Demolition "U_FGM148" Secondary ProjectileExplosive Demolition "U_FIM92" Secondary ProjectileExplosive Demolition "U_M15" Secondary Explosive Demolition "U_NLAW" Secondary ProjectileExplosive Demolition "U_RPG7" Secondary ProjectileExplosive Demolition "U_Sa18IGLA" Secondary ProjectileExplosive Demolition "U_SLAM" Auxiliary Explosive Demolition "U_SMAW" Secondary ProjectileExplosive Demolition "U_SRAW" Secondary ProjectileExplosive None "U_AT4" Secondary ProjectileExplosive None "U_MGL" Primary ProjectileExplosive None "U_Railgun" Primary ProjectileExplosive None "U_Starstreak" Secondary ProjectileExplosive None "U_Tomahawk" Primary ProjectileExplosive None "XP3/Gameplay/Vehicles/RAWR/RAWR" Secondary Explosive Recon "U_C4" Secondary Explosive Recon "U_Claymore_Recon" Secondary Explosive Recon "U_SP_Claymore" Secondary Explosive Support "M224" Secondary ProjectileExplosive Support "U_C4_Support" Secondary Explosive Support "U_Claymore" Secondary Explosive Support "U_M224" Secondary ProjectileExplosive Support "U_XM25" Secondary ProjectileExplosive Support "UCAV" Secondary Explosive Support "XP1/Gameplay/Gadgets/UCAV/UCAV_Launcher" Secondary Explosive
Last edited by spatieman; 03-07-2018 at 09:32.
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04-07-2018, 19:07 #6104
- Join Date
- Apr 2016
- Posts
- 1
Hello.
needed ur help.
what is wrong with this rule. Need Operation Locker No Explosive.
On Kill;Damage ProjectileExplosive;Kill 1;Say NO EXPLOSIVE!
On Kill;Damage ProjectileExplosive;PlayerCount 3;Kick No Explosive! next time Ban!
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06-07-2018, 08:07 #6105
actualy,, the kick happends at kill 3, but when he comes back ??, he still get kicked.
2nd..
see my previous post about a similar question, there are difrent kinds of explosive type.
cough, Claymore are ,just like C4 also explosives,cough.
be more acurate, most are willing to help if they have time (i am more slacking,but it is ok)
when i have time, i can rewrite one of my own no boom boom rulez hehe...
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06-07-2018, 14:32 #6106
- Join Date
- Oct 2011
- Posts
- 28
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16-07-2018, 07:20 #6107
eh, never edit it.
its a procon file, all weapon codes u need to make rules are in it.
copy past in a empty file and save it to a difrent name and place it outside procon.
the edited file is a helper to make creating rulez more easy.
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23-08-2018, 09:02 #6108
hmm, this is weard.
most of weapon/vehicle codes work what are in the bf4.def file to make funny rules
however.
Code:On Kill;weapon AA Mine;say Hi %v% ,you got terminated by %p%'s AA mine
ProconRulz: Warning, weapon AA not found in Procon (but you can still use the key in ProconRulz)
kills with it, dont spam the message.
any work around, this bugs me for some days now.
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23-08-2018, 09:18 #6109
@spartieman
in proconulz you can see the right definition of weapon keys.
Unbenannt.png
i dont know why there is a & character in the key for aa mine. you can try to debug it with the following line. after you got a kill with aa mine you will see in the plugin console the correct weapon key for proconrulz.
Code:On Kill; Log %p% kill %v% with proconrulz weapon key: %wk%
Developer of the VIP Slot Manager Plugin
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23-08-2018, 12:26 #6110
As always u where right.
on kill;weapon AA&Mine did the trick ,it was the & what i didnt noticed.
thnxs maxdralle !