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  1. #6091
    Junior Member
    Join Date
    Oct 2017
    Location
    India
    Posts
    12
    Thank you, I'll be waiting and try if I do something

  2. #6092
    Quote Originally Posted by Gam3R View Post
    Thank you, I'll be waiting and try if I do something
    Be waiting for what? The proconrulz documentation is public man.
    ____

  3. #6093
    Hi!
    Ok im find code kill sniperlimit 2 on spawn kit, but I want the player to receive a message in the center of the screen (Yell)

    Code:
    On Spawn;Kit Recon 2;PlayerSay >>%p%<< 2 SNIPER MAX;Kill
    On Kill;Not Kit Recon;Kit Recon 2;PlayerSay >>%p%<< no sniper rifle pickup;Kill
    I tried to use PlayerYell and it does not work. Help.

    BFBC2

  4. #6094
    Community Contributor
    Join Date
    Nov 2011
    Posts
    3,031
    Quote Originally Posted by kot163 View Post
    Hi!
    Ok im find code kill sniperlimit 2 on spawn kit, but I want the player to receive a message in the center of the screen (Yell)

    Code:
    On Spawn;Kit Recon 2;PlayerSay >>%p%<< 2 SNIPER MAX;Kill
    On Kill;Not Kit Recon;Kit Recon 2;PlayerSay >>%p%<< no sniper rifle pickup;Kill
    I tried to use PlayerYell and it does not work. Help.

    BFBC2
    I bet you player yell does work. In Proconrulz plugin settings, change the yell duration setting from the default '2' to '2000'.

    BF3 and BF4 specify yell duration in seconds. In BFBC2, the yell duration is specified in milliseconds. At the moment, it is probably displaying for 2 milliseconds and that is why you don't see it.

    Or, alternatively, if you are specifying the yell duration in your rules, make sure you specify it in milliseconds for BFBC2.
    Example:
    Code:
    On Spawn;Kit Recon 2;PlayerYell 2000 >>%p%<< 2 SNIPER MAX;Kill
    Last edited by ty_ger07; 26-04-2018 at 14:37.

  5. #6095
    Quote Originally Posted by ty_ger07 View Post
    I bet you player yell does work. In Proconrulz plugin settings, change the yell duration setting from the default '2' to '2000'.

    BF3 and BF4 specify yell duration in seconds. In BFBC2, the yell duration is specified in milliseconds. At the moment, it is probably displaying for 2 milliseconds and that is why you don't see it.

    Or, alternatively, if you are specifying the yell duration in your rules, make sure you specify it in milliseconds for BFBC2.
    Example:
    Code:
    On Spawn;Kit Recon 2;PlayerYell 2000 >>%p%<< 2 SNIPER MAX;Kill
    thank you! All work fine!

  6. #6096
    Senior Member
    Join Date
    Feb 2015
    Location
    netherlands
    Posts
    322
    Could use some help here.

    Made for my bf4 server a server description rotator.
    The idea is, that on each serverfirst spawn the description changes for the round.

    Code:
    if %lock_des% = 0;serverfirst;on spawn;incr %ini_serverdescription_current%;say %ini_serverdescription_current%;set %lock_des% 1
    if %ini_serverdescription_current% >= 8;set %ini_serverdescription_current% 2;adminsay reseting loop
    if %ini_serverdescription_current% == 1;exec vars.serverDescription "Welcome to Private Infidels * Happy Hours *";say * Happy Hours * is active
    if %ini_serverdescription_current% == 2;exec vars.serverDescription "Welcome to Private Infidels * We have cookies *";say We have cookies * is active
    if %ini_serverdescription_current% == 3;exec vars.serverDescription "Welcome to Private Infidels * Happy Teabagging *";say * Happy Teabagging * is active
    if %ini_serverdescription_current% == 4;exec vars.serverDescription "Welcome to Private Infidels * Today's topic: none.....*";say * Today's topic: none.....* is active
    if %ini_serverdescription_current% == 5;exec vars.serverDescription "Welcome to Private Infidels * dont you have a life ? *";say * dont you have a life ? * is active
    if %ini_serverdescription_current% == 6;exec vars.serverDescription "Welcome to Private Infidels * teabagging allowed here*";say * teabagging allowed here* is active
    if %ini_serverdescription_current% == 7;exec vars.serverDescription "Welcome to Private Infidels * Dark cookie u are? *";say * Dark cookie u are? * is active
    and yes, it looks weard with the %lock_des% but if i dont do it, the wont work properly.
    i can see in the config file the number increasing
    but for some reason the description is not changing
    if i remove the exec commandline, so that only the announcement is show, it even wont show that.
    made tons on wicked scripts, but this is bugging me.

  7. #6097
    Senior Member
    Join Date
    Oct 2015
    Location
    Germany
    Posts
    279
    Quote Originally Posted by spatieman View Post
    Could use some help here.

    Made for my bf4 server a server description rotator.
    The idea is, that on each serverfirst spawn the description changes for the round.

    Code:
    if %lock_des% = 0;serverfirst;on spawn;incr %ini_serverdescription_current%;say %ini_serverdescription_current%;set %lock_des% 1
    if %ini_serverdescription_current% >= 8;set %ini_serverdescription_current% 2;adminsay reseting loop
    if %ini_serverdescription_current% == 1;exec vars.serverDescription "Welcome to Private Infidels * Happy Hours *";say * Happy Hours * is active
    if %ini_serverdescription_current% == 2;exec vars.serverDescription "Welcome to Private Infidels * We have cookies *";say We have cookies * is active
    if %ini_serverdescription_current% == 3;exec vars.serverDescription "Welcome to Private Infidels * Happy Teabagging *";say * Happy Teabagging * is active
    if %ini_serverdescription_current% == 4;exec vars.serverDescription "Welcome to Private Infidels * Today's topic: none.....*";say * Today's topic: none.....* is active
    if %ini_serverdescription_current% == 5;exec vars.serverDescription "Welcome to Private Infidels * dont you have a life ? *";say * dont you have a life ? * is active
    if %ini_serverdescription_current% == 6;exec vars.serverDescription "Welcome to Private Infidels * teabagging allowed here*";say * teabagging allowed here* is active
    if %ini_serverdescription_current% == 7;exec vars.serverDescription "Welcome to Private Infidels * Dark cookie u are? *";say * Dark cookie u are? * is active
    and yes, it looks weard with the %lock_des% but if i dont do it, the wont work properly.
    i can see in the config file the number increasing
    but for some reason the description is not changing
    if i remove the exec commandline, so that only the announcement is show, it even wont show that.
    made tons on wicked scripts, but this is bugging me.
    firstly: i like that teabagging is allowed on your server

    secondly: when you change the server description then you see the new descripton on next round. real time change is not possible. i suggest to use the trigger ON ROUNDOVER instead of ON SPAWN.

    your script is a littlebit mixed. all scripts for proconrulz need a fix syntax. first you need a TRIGGER; then a optional CONDITION; then the ACTION stuff. in short: TRIGGER; CONDIDTION; ACTION

    you script will work in this way:
    Code:
    On RoundOver; 
        Incr %ini_serverdescription_current%; If %ini_serverdescription_current% > 7; Set %ini_serverdescription_current% 1;
        if %ini_serverdescription_current% == 1;exec vars.serverDescription "Welcome to Private Infidels * Happy Hours *";say * Happy Hours * is active
        if %ini_serverdescription_current% == 2;exec vars.serverDescription "Welcome to Private Infidels * We have cookies *";say We have cookies * is active
        if %ini_serverdescription_current% == 3;exec vars.serverDescription "Welcome to Private Infidels * Happy Teabagging *";say * Happy Teabagging * is active
        if %ini_serverdescription_current% == 4;exec vars.serverDescription "Welcome to Private Infidels * Today's topic: none.....*";say * Today's topic: none.....* is active
        if %ini_serverdescription_current% == 5;exec vars.serverDescription "Welcome to Private Infidels * dont you have a life ? *";say * dont you have a life ? * is active
        if %ini_serverdescription_current% == 6;exec vars.serverDescription "Welcome to Private Infidels * teabagging allowed here*";say * teabagging allowed here* is active
        if %ini_serverdescription_current% == 7;exec vars.serverDescription "Welcome to Private Infidels * Dark cookie u are? *";say * Dark cookie u are? * is active

    TRIGGER CONDITION ACTION
    On RoundOver Admin Say <message>
    On Round Admins PlayerSay <message>
    On Spawn Protected VictimSay <message>
    On Kill Team <part name> Yell <message>
    On Kill; Headshot Teamsize <N> PlayerYell <message>
    On Kill; Weapon <key> Map <part name> Log <message>
    On Kill; Damage <key> MapMode <part name> Both <message>
    On TeamKill PlayerCount <N> Set <%varname%> <value>
    On Suicide TeamCount <N> Incr <%varname%>
    On Join ServerCount <N> Decr <%varname%>
    On Leave Rate <count> <seconds> Exec <cmd>
    On Say PlayerFirst
    On Say; Text <string> PlayerOnce
    TeamFirst
    ServerFirst
    TargetPlayer [<name>]
    If <%varname%> <compare> <value>

    i suggest you take a look into the proconrulz documentation, it is very helpfull:

    http://www.forsterlewis.com/proconrulz.pdf
    Last edited by maxdralle; 11-06-2018 at 10:17.
    Developer of the VIP Slot Manager Plugin

  8. #6098
    Senior Member
    Join Date
    Feb 2015
    Location
    netherlands
    Posts
    322
    Quote Originally Posted by maxdralle View Post
    firstly: i like that teabagging is allowed on your server

    secondly: when you change the server description then you see the new descripton on next round. real time change is not possible. i suggest to use the trigger ON ROUNDOVER instead of ON SPAWN.

    your script is a littlebit mixed. all scripts for proconrulz need a fix syntax. first you need a TRIGGER; then a optional CONDITION; then the ACTION stuff. in short: TRIGGER; CONDIDTION; ACTION

    you script will work in this way:
    Code:
    On RoundOver; 
        Incr %ini_serverdescription_current%; If %ini_serverdescription_current% > 7; Set %ini_serverdescription_current% 1;
        if %ini_serverdescription_current% == 1;exec vars.serverDescription "Welcome to Private Infidels * Happy Hours *";say * Happy Hours * is active
        if %ini_serverdescription_current% == 2;exec vars.serverDescription "Welcome to Private Infidels * We have cookies *";say We have cookies * is active
        if %ini_serverdescription_current% == 3;exec vars.serverDescription "Welcome to Private Infidels * Happy Teabagging *";say * Happy Teabagging * is active
        if %ini_serverdescription_current% == 4;exec vars.serverDescription "Welcome to Private Infidels * Today's topic: none.....*";say * Today's topic: none.....* is active
        if %ini_serverdescription_current% == 5;exec vars.serverDescription "Welcome to Private Infidels * dont you have a life ? *";say * dont you have a life ? * is active
        if %ini_serverdescription_current% == 6;exec vars.serverDescription "Welcome to Private Infidels * teabagging allowed here*";say * teabagging allowed here* is active
        if %ini_serverdescription_current% == 7;exec vars.serverDescription "Welcome to Private Infidels * Dark cookie u are? *";say * Dark cookie u are? * is active

    TRIGGER CONDITION ACTION
    On RoundOver Admin Say <message>
    On Round Admins PlayerSay <message>
    On Spawn Protected VictimSay <message>
    On Kill Team <part name> Yell <message>
    On Kill; Headshot Teamsize <N> PlayerYell <message>
    On Kill; Weapon <key> Map <part name> Log <message>
    On Kill; Damage <key> MapMode <part name> Both <message>
    On TeamKill PlayerCount <N> Set <%varname%> <value>
    On Suicide TeamCount <N> Incr <%varname%>
    On Join ServerCount <N> Decr <%varname%>
    On Leave Rate <count> <seconds> Exec <cmd>
    On Say PlayerFirst
    On Say; Text <string> PlayerOnce
    TeamFirst
    ServerFirst
    TargetPlayer [<name>]
    If <%varname%> <compare> <value>

    i suggest you take a look into the proconrulz documentation, it is very helpfull:

    http://www.forsterlewis.com/proconrulz.pdf
    eh, ya, the onroundover.
    as useual, to far thinking out of the box...
    Thanks!!

  9. #6099
    Okay!
    I think I was defeated by this huge scale reply, My current physical condition can't find my answer in 604 total pages...

    I used to see other servers and see when players join the server, All players can see the current time, Should be changed from this code:

    # JOINER/LEAVER LOG
    On Join;Say %p% has joined the server
    On Leave;Say %p% has left the server

    [HATANO_KENJI] has joined the server (Current time: 2018/06/29 - AM:07:00)
    [HATANO_KENJI] has has left the server (Current time: 2018/06/29 - AM:07:00)

    Like this effect.

    I want to find such a code, But I can't find it. How can I ask this problem?

    Thank you for your help!

  10. #6100
    Community Contributor
    Join Date
    Nov 2011
    Posts
    3,031
    On Join;Say %p% has joined the server (current time %hms%)

    The problem is that it will always show the server's time, not necessarily the player's time. That limitation makes this seems kind of pointless. Don't people own watches, clocks, and smartphones?

 

 

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