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  1. #501
    ok modlock I see what you mean. A single FIRST BLOOD message for the first kill, whichever the weapon, but a different message depending on the weapon. I think you are probably right, it is not possible to combine rule effects like this in the current version (v34) of ProconRulz.

    So I wrote the rulz in the NEXT version of ProconRulz (actually v37), and then you will be able to do this ok. v37 of ProconRulz will support more general use of rule variables, so you can have:


    On Kill;If %server_first% == 0;Set %server_first% 1;Not Weapon Melee;Not Weapon Death;Say FIRST BLOOD !!! by %p%, killing %v% with his %w%!
    On Kill;If %server_first% == 0;Set %server_first% 1;Weapon Melee;Say FIRST BLOOD!!! by %p%, killing %v% with his Knife!
    On Kill;If %server_first% == 0;Set %server_first% 1;Weapon Death;Say FIRST BLOOD !!! by %p%, killing %v% with his vehicle!


    The variable is %server_first%, on round start all vars are reset to 0, Set <varname> <value> assigns a value to the var.

  2. #502
    Is there any way (or will be in future) to get limit (say/kick/ban) when player spawn, instead of killing someone and then doing something (say/kick/ban)?

  3. #503
    Grzesiek - ask EA... ProconRulz has the support for taking action on Spawn events, not just on Kill, but BF3 currently (R16) only provides the data on a Kill event. The data protocol is actually the same for BF3 as it was for BFBC2, and if you keep the default rulz in ProconRulz, you'll see the players are reported as spawning with no kit, no weapons and no specializations. All this is in the 1st post of this thread.

  4. #504
    Quote Originally Posted by bambam View Post
    ok modlock I see what you mean. A single FIRST BLOOD message for the first kill, whichever the weapon, but a different message depending on the weapon. I think you are probably right, it is not possible to combine rule effects like this in the current version (v34) of ProconRulz.

    So I wrote the rulz in the NEXT version of ProconRulz (actually v37), and then you will be able to do this ok. v37 of ProconRulz will support more general use of rule variables, so you can have:


    On Kill;If %server_first% == 0;Set %server_first% 1;Not Weapon Melee;Not Weapon Death;Say FIRST BLOOD !!! by %p%, killing %v% with his %w%!
    On Kill;If %server_first% == 0;Set %server_first% 1;Weapon Melee;Say FIRST BLOOD!!! by %p%, killing %v% with his Knife!
    On Kill;If %server_first% == 0;Set %server_first% 1;Weapon Death;Say FIRST BLOOD !!! by %p%, killing %v% with his vehicle!


    The variable is %server_first%, on round start all vars are reset to 0, Set <varname> <value> assigns a value to the var.
    great =) cant wait!

  5. #505
    Community Contributor
    Join Date
    Nov 2011
    Location
    Norway
    Posts
    100
    Had my first NUKE hacker on the server. So had to make a rule to prevent those while I wasn't on.


    On Kill;Weapon Death;Rate 10 30;Log Nuke hacker [%p%];Ban %p% Nuke Hack

    Change "Rate 10 30" to what you think fits your server. Also note that Death is also counted as mortars. So be careful when using this.

    This will ban anyone that does more than 10 kills in 30 seconds.

    Example to why:

    Code:
    Playerlist	12/23/2011 20:56:15	PlayerKilled	PsYch3D0ne killed Nitwimp [AEK-971 Assault Rifle]
    Playerlist	12/23/2011 20:56:17	PlayerKilled	Bobby_kamikadze killed Tboss [M249 SAW | -HEADSHOT-]
    Playerlist	12/23/2011 20:56:19	PlayerKilled	GIennCouringt0n killed luckystrikeII [Death]
    Playerlist	12/23/2011 20:56:19	PlayerKilled	GIennCouringt0n killed R3plica83uk [Death]
    Playerlist	12/23/2011 20:56:19	PlayerKilled	GIennCouringt0n killed sfw_SPIKE [Death]
    Playerlist	12/23/2011 20:56:19	PlayerKilled	GIennCouringt0n killed eichen_dk [Death | -HEADSHOT-]
    Playerlist	12/23/2011 20:56:19	PlayerKilled	GIennCouringt0n killed vent84 [Death]
    Playerlist	12/23/2011 20:56:19	PlayerKilled	GIennCouringt0n killed renroka [Death]
    Playerlist	12/23/2011 20:56:19	PlayerKilled	GIennCouringt0n killed davidsterling [Death]
    Playerlist	12/23/2011 20:56:19	PlayerKilled	GIennCouringt0n killed RojinLoveJoy [Death]
    Playerlist	12/23/2011 20:56:19	PlayerKilled	lordtok killed Angrias [DAO-12 Striker Shotgun | -HEADSHOT-]
    Playerlist	12/23/2011 20:56:19	PlayerKilled	GIennCouringt0n killed bander12 [Death]
    Playerlist	12/23/2011 20:56:19	PlayerKilled	GIennCouringt0n killed Bauchitherium [Death]
    Playerlist	12/23/2011 20:56:19	PlayerKilled	GIennCouringt0n killed Skafo222 [Death]
    Playerlist	12/23/2011 20:56:19	PlayerKilled	GIennCouringt0n killed Szele_pele [Death]
    Playerlist	12/23/2011 20:56:19	PlayerKilled	GIennCouringt0n killed PoiWing [Death]
    Playerlist	12/23/2011 20:56:19	PlayerKilled	GIennCouringt0n killed Jurios83 [Death]
    Playerlist	12/23/2011 20:56:19	PlayerKilled	GIennCouringt0n killed Bobby_kamikadze [Death]
    Playerlist	12/23/2011 20:56:19	PlayerKilled	GIennCouringt0n killed RiseOfThePC [Death]
    Playerlist	12/23/2011 20:56:19	PlayerKilled	GIennCouringt0n killed bahiax4 [Death]
    Playerlist	12/23/2011 20:56:19	PlayerKilled	GIennCouringt0n killed SmokyyY88 [Death]
    Playerlist	12/23/2011 20:56:19	PlayerKilled	GIennCouringt0n killed -inDomination- [Death | -HEADSHOT-]
    Playerlist	12/23/2011 20:56:22	PlayerKilled	GIennCouringt0n killed nerupon [Death]
    Playerlist	12/23/2011 20:56:24	PlayerKilled	GIennCouringt0n killed Fabby90 [Death]
    Playerlist	12/23/2011 20:56:27	PlayerKilled	GIennCouringt0n killed luckystrikeII [Death]
    Playerlist	12/23/2011 20:56:27	PlayerKilled	GIennCouringt0n killed SkaterWurst [Death]
    Playerlist	12/23/2011 20:56:27	PlayerKilled	GIennCouringt0n killed Gresshelm [Death]
    Playerlist	12/23/2011 20:56:28	PlayerKilled	GIennCouringt0n killed -inDomination- [Death]
    Playerlist	12/23/2011 20:56:29	PlayerKilled	GIennCouringt0n killed PoiWing [Death]
    Playerlist	12/23/2011 20:56:30	PlayerKilled	GIennCouringt0n killed weskeresp [Death]
    Playerlist	12/23/2011 20:56:31	PlayerKilled	GIennCouringt0n killed Bobby_kamikadze [Death]
    Playerlist	12/23/2011 20:56:31	PlayerKilled	GIennCouringt0n killed Nitwimp [Death]
    Playerlist	12/23/2011 20:56:31	PlayerKilled	GIennCouringt0n killed sumeragi_ryu [Death | -HEADSHOT-]
    Playerlist	12/23/2011 20:56:35	PlayerKilled	GIennCouringt0n killed Angrias [Death]
    Playerlist	12/23/2011 20:56:35	PlayerKilled	GIennCouringt0n killed Szele_pele [Death]
    Playerlist	12/23/2011 20:56:35	PlayerKilled	GIennCouringt0n killed Jurios83 [Death]
    Playerlist	12/23/2011 20:56:35	PlayerKilled	GIennCouringt0n killed luckystrikeII [Death]
    Playerlist	12/23/2011 20:56:35	PlayerKilled	GIennCouringt0n killed eichen_dk [Death | -HEADSHOT-]
    Playerlist	12/23/2011 20:56:36	PlayerKilled	GIennCouringt0n killed renroka [Death]
    Playerlist	12/23/2011 20:56:36	PlayerKilled	GIennCouringt0n killed sfw_SPIKE [Death | -HEADSHOT-]
    Playerlist	12/23/2011 20:56:38	PlayerKilled	GIennCouringt0n killed davidsterling [Death | -HEADSHOT-]
    Playerlist	12/23/2011 20:56:41	PlayerKilled	GIennCouringt0n killed SmokyyY88 [Death]
    Playerlist	12/23/2011 20:56:41	PlayerKilled	GIennCouringt0n killed PoiWing [Death]
    Playerlist	12/23/2011 20:56:41	PlayerKilled	GIennCouringt0n killed RiseOfThePC [Death]
    Playerlist	12/23/2011 20:56:42	PlayerKilled	GIennCouringt0n killed nerupon [Death]
    Playerlist	12/23/2011 20:56:42	PlayerKilled	GIennCouringt0n killed bahiax4 [Death]
    Playerlist	12/23/2011 20:56:44	PlayerKilled	GIennCouringt0n killed Gresshelm [Death]
    Playerlist	12/23/2011 20:56:44	PlayerKilled	GIennCouringt0n killed Fabby90 [Death]
    Playerlist	12/23/2011 20:56:46	PlayerKilled	GIennCouringt0n killed Nitwimp [Death]
    Playerlist	12/23/2011 20:56:47	PlayerKilled	GIennCouringt0n killed weskeresp [Death | -HEADSHOT-]
    Playerlist	12/23/2011 20:56:47	PlayerKilled	GIennCouringt0n killed sumeragi_ryu [Death]
    Playerlist	12/23/2011 20:56:50	PlayerKilled	GIennCouringt0n killed SkaterWurst [Death]
    Playerlist	12/23/2011 20:56:51	PlayerKilled	GIennCouringt0n killed Jurios83 [Death]
    Playerlist	12/23/2011 20:56:52	PlayerKilled	GIennCouringt0n killed S1ckWell [Death]
    Playerlist	12/23/2011 20:56:52	PlayerKilled	PycHaka_Sn1p3r killed DezaoMaggot [{MISSING: global.Weapons.l96} | -HEADSHOT-]
    Playerlist	12/23/2011 20:56:52	PlayerKilled	GIennCouringt0n killed Szele_pele [Death | -HEADSHOT-]
    Playerlist	12/23/2011 20:56:53	PlayerKilled	GIennCouringt0n killed renroka [Death]
    Last edited by PhaxeNor; 24-12-2011 at 01:13.

  6. #506
    bambam, I pulled this form somewhere here and it errors out, ideas? Does this sort of thing work yet?


    # KILLING SPREE
    On Spawn;Set %spree% 0
    On Kill;Incr %spree%;If %spree% > 4;Say %p% %spree%-kill KILLING SPREE
    Last edited by Clay52; 24-12-2011 at 01:38.

  7. #507
    aaaaaaaaaaaaand banned from Clay52's server for saying "phaggot" on a game rated "MA"

    So much for checking out another active member's server.... how stupid, haha
    Last edited by Waterboyeee; 24-12-2011 at 03:17.

  8. #508
    Hmmm ok guys we have a SQDM server and we want to prevent players from using vehicles without turning them off.

    So when a player gets in the vehicle and when the player makes a kill it needs to kick that player...

    I would've thought this would've worked but it doesnt, anyone able to assist?

    On Kill;Damage VehicleHeavy;kick

  9. #509
    Is there a way to hide these messages in the Procon chat window:
    Code:
    [23:50:10] ProconRulz: [No team key] xxxspawned with [No kit key], [No weapon key], [No spec key]
    [23:50:11] ProconRulz: Kill [U.S Army] [xxxxx] killed [Russian Army] [xxxxx] with [Weapons/M416/M416] [M416 Assault Rifle], Kit [No kit key] [No kit], Damage [AssaultRifle]
    [23:50:11] ProconRulz: [U.S Army] xxxxspawned with [No kit key], [No weapon key], [No spec key]
    [23:50:13] ProconRulz: [U.S Army] xxxx spawned with [No kit key], [No weapon key], [No spec key]
    Its hard to chat or read admin questions because of all the messages.

  10. #510
    Quote Originally Posted by Hive View Post
    Hmmm ok guys we have a SQDM server and we want to prevent players from using vehicles without turning them off.

    So when a player gets in the vehicle and when the player makes a kill it needs to kick that player...

    I would've thought this would've worked but it doesnt, anyone able to assist?

    On Kill;Damage VehicleHeavy;kick
    Tank kills in BF3 are reported simply as "Death" through the admin protocol, so there no way to know if player was in a tank. This is one of the things that DICE has to fix in the protocol once they get their act together with server stability.

 

 

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