Page 604 of 608 FirstFirst ... 104504554594602603604605606 ... LastLast
Results 6,031 to 6,040 of 6075
  1. #6031
    Inspired me thinking this. The right action you can see in the console tab
    -xZzAZuGwyY.jpg
    Last edited by m4gnet; 15-07-2017 at 15:18.

  2. #6032
    Senior Member
    Join Date
    Mar 2014
    Location
    Russia, Moscow
    Posts
    484
    Quote Originally Posted by spatieman View Post
    is there somewhere a list of exec commands that can be used in proconrulz ?
    i know exec admin.movePlayer
    but is there something for killing a player.
    or other stuff..
    This is R55 docs, you can see all commands
    Attached Files Attached Files

  3. #6033
    Senior Member
    Join Date
    Feb 2015
    Location
    netherlands
    Posts
    276
    Quote Originally Posted by m4gnet View Post
    On Spawn;Map Metro;ServerFirst;Set %ProjectileExplosive[%p%]% >= 4
    On kill;Map Metro;Damage ProjectileExplosive;Incr %ProjectileExplosive[%p%]%
    If %ProjectileExplosive[%p%]% == 1;PlayerSay %p% your text
    If %ProjectileExplosive[%p%]% == 2;PlayerSay %p% your text;Kill
    If %ProjectileExplosive[%p%]% == 3;PlayerSay %p% your text;Kick
    If %ProjectileExplosive[%p%]% == 4;TempBan 86400 your text

    On Spawn;Map Metro;ServerFirst;Set %Explosive[%p%]% >= 4
    On kill;Map Metro;Damage Explosive;Incr %Explosive[%p%]%
    If %Explosive[%p%]% == 1;PlayerSay %p% your text
    If %Explosive[%p%]% == 2;PlayerSay %p% your text;Kill
    If %Explosive[%p%]% == 3;PlayerSay %p% your text;Kick
    If %Explosive[%p%]% == 4;TempBan 86400 your text

    for BFBC2
    Remove the ;ServerFirst;Set %Explosive[%p%]% >= 4
    all variables wil be set to 0 on fresh round start.

  4. #6034
    Senior Member
    Join Date
    Feb 2015
    Location
    netherlands
    Posts
    276
    Quote Originally Posted by Hodor View Post
    This is R55 docs, you can see all commands
    sweet, ok, we use bf3, i guess command are same...

  5. #6035
    Senior Member
    Join Date
    Mar 2014
    Location
    Russia, Moscow
    Posts
    484
    Quote Originally Posted by spatieman View Post
    sweet, ok, we use bf3, i guess command are same...
    not sure. Try to googling server docs bf3

  6. #6036
    Senior Member
    Join Date
    Feb 2015
    Location
    netherlands
    Posts
    276
    Quote Originally Posted by Hodor View Post
    not sure. Try to googling server docs bf3
    the command i was looking are the same, thank !

  7. #6037
    Hi guys,

    I have a little problem. I got a simple player announcer for the server so when someone joins a message in chatbox appears "Player xyz joined the server".
    So now I want to make an exception. I thought about that:

    "On Join; If %p% != playerxyz; Say %p% joined the server"
    That is working I guess. But now I want to write down more namens and tried it this way:

    "On Join; If %p% != playerxyz,playerzyx,playeryzx; Say %p% joined the server"

    but that doesn't work. So what did I wrong or is it simply not possible to do such things?


    Would be nice if someone has a clue.

  8. #6038
    Community Contributor
    Join Date
    Nov 2011
    Posts
    2,979
    Comma means OR. Your rule basically says, if player does not equal xyz OR does not equal zyx, OR does not equal adc.... Which will ALWAYS be true since a player's name will never be all those player names; which means it will always display the message with it written the way you wrote it.

    You want to do AND instead of OR. Semilcolon is AND.

    On Join; If %p% != playerxyz; If %p% != playerzyx; If %p% != playerabc; Say %p% joined the server
    Last edited by ty_ger07; 18-07-2017 at 17:20.

  9. #6039
    Senior Member
    Join Date
    Mar 2014
    Location
    Russia, Moscow
    Posts
    484
    Try this:
    Code:
    On Join;
    	If %p% contains playerxyz playerzyx playeryzx;log %p% joined but not shown
    	Not If %p% contains playerxyz playerzyx playeryzx;Say %p% joined the server
    Last edited by Hodor; 18-07-2017 at 15:15.

  10. #6040
    Senior Member
    Join Date
    Feb 2015
    Location
    netherlands
    Posts
    276
    or try this.

    Code:
    On Init;Set %ini_whitelist_yell-1% "player1 player2 player3"
    On Init;Set %ini_whitelist_yell-2% "player4 player5 player6"
    on init;set %ini_whitelist_masters% %ini_whitelist_yell-1%  %ini_whitelist_yell-2%
    On Join;If %ini_whitelist_masters% contains %p% ;Say %p% joined the server
    player(nmbr) contain the names
    2nd part combines the name in 1 list.
    3th part read that bigger list and checks if that player is joining, the rest wil be ignored.

    crude solution, but works here.

 

 

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •