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  1. #2411
    Where is all the Map names listed for procon rulz?

  2. #2412
    how can i make a spam bot for announcing next map
    this is what pops up in the procon console when you skip to the next map
    X = map index number (0 is the first map in the map index)

    mapList.setNextMapIndex X

    how can i set this up to count to the next map
    mapList.setNextMapIndex 0 would be the first map, while play the first map i would like to set it up to where someone can see the next map
    maybe i can include it in the procon rulz, when someone types in !rules it will appear at the end of the rules list.

  3. #2413
    Quote Originally Posted by skooterking5 View Post
    Where is all the Map names listed for procon rulz?
    ProconRulz neither knows or cares what the map names and map keys are - you just use in your rulz whatever you want to test coming from the game server (Procon supports multiple games).

    But specifically for BF3 you can find map keys / names on the internet e.g. Armored Kill

    All credit [MyIS]Jake plus others:

    BF3 Base Maplist

    Here is a list of the current maps you can use on your Maplist.txt

    MP_001 - Grand Bazaar (aka BAZAAR)
    MP_003 - Tehran Highway (aka HIGHWAY)
    MP_007 - Caspian Border (aka FOREST, air map)
    MP_011 - Seine Crossing (aka PARIS)
    MP_012 - Operation Firestorm (aka OILFIELDS, air map)
    MP_013 - Damavand Peak (aka BASEJUMP)
    MP_017 - Noshahr Canals (aka CANALS, boat map)
    MP_018 - Kharg Island (aka KHARG, boat map)

    MP_Subway - Operation Metro (aka Metro, MP015)

    MapMode:
    ConquestLarge0 - Conquest Up to 64
    ConquestSmall0 - Conquest Up to 32
    RushLarge0 - Rush Up to 32
    SquadRush0 - Squad Rush Up to 8
    SquadDeathMatch0 - Squad Deathmatch Up to 16
    TeamDeathMatch0 - Team Deathmatch Up to 32

    Conquest
    Up to 64 players, 2 rounds each
    MP_001 ConquestLarge0 2
    MP_003 ConquestLarge0 2
    MP_007 ConquestLarge0 2
    MP_011 ConquestLarge0 2
    MP_012 ConquestLarge0 2
    MP_013 ConquestLarge0 2
    MP_017 ConquestLarge0 2
    MP_018 ConquestLarge0 2
    MP_Subway ConquestLarge0 2

    Up to 32 players, 2 rounds each
    MP_001 ConquestSmall0 2
    MP_003 ConquestSmall0 2
    MP_007 ConquestSmall0 2
    MP_011 ConquestSmall0 2
    MP_012 ConquestSmall0 2
    MP_013 ConquestSmall0 2
    MP_017 ConquestSmall0 2
    MP_018 ConquestSmall0 2
    MP_Subway ConquestSmall0 2


    Rush
    Up to 32 players, 2 rounds each(No 64 map size for Rush)
    MP_001 RushLarge0 2
    MP_003 RushLarge0 2
    MP_007 RushLarge0 2
    MP_011 RushLarge0 2
    MP_012 RushLarge0 2
    MP_013 RushLarge0 2
    MP_017 RushLarge0 2
    MP_018 RushLarge0 2
    MP_Subway RushLarge0 2


    Team Deathmatch
    Up to 32 players, 2 rounds each
    MP_001 TeamDeathMatch0 2
    MP_003 TeamDeathMatch0 2
    MP_007 TeamDeathMatch0 2
    MP_011 TeamDeathMatch0 2
    MP_012 TeamDeathMatch0 2
    MP_013 TeamDeathMatch0 2
    MP_017 TeamDeathMatch0 2
    MP_018 TeamDeathMatch0 2
    MP_Subway TeamDeathMatch0 2


    Squad Deathmatch
    Up to 16 players, 2 rounds each
    MP_001 SquadDeathMatch0 2
    MP_003 SquadDeathMatch0 2
    MP_007 SquadDeathMatch0 2
    MP_011 SquadDeathMatch0 2
    MP_012 SquadDeathMatch0 2
    MP_013 SquadDeathMatch0 2
    MP_017 SquadDeathMatch0 2
    MP_018 SquadDeathMatch0 2
    MP_Subway SquadDeathMatch0 2


    Squad Rush
    Up to 8 players, 2 rounds each
    MP_001 SquadRush0 2
    MP_003 SquadRush0 2
    MP_007 SquadRush0 2
    MP_011 SquadRush0 2
    MP_012 SquadRush0 2
    MP_013 SquadRush0 2
    MP_017 SquadRush0 2
    MP_018 SquadRush0 2
    MP_Subway SquadRush0 2


    BF3 Back to Karkand Maplist

    Here is a list of the Back to Karkand maps you can use on your Maplist.txt

    XP1_001 //Strike at Karkand
    XP1_002 //Gulf of Oman
    XP1_003 //Sharqi Peninsula
    XP1_004 //Wake Island


    Strike at Karkand Game mode # of Flags
    ConquestAssaultLarge0 Conquest Assault64 7
    ConquestAssaultSmall0 Conquest Assault 5
    ConquestAssaultSmall1 Conquest Assault 3

    Maplist Text (2 rounds):
    XP1_001 ConquestAssaultLarge0 2
    XP1_001 ConquestAssaultSmall0 2
    XP1_001 ConquestAssaultSmall1 2


    Gulf of Oman Game mode # of Flags
    ConquestLarge0 Conquest64 7
    ConquestSmall0 Conquest 4
    ConquestAssaultSmall0 Conquest Assault 3

    Maplist Text (2 rounds):
    XP1_002 ConquestLarge0 2
    XP1_002 ConquestSmall0 2
    XP1_002 ConquestAssaultSmall0 2


    Sharqi Peninsula Game mode # of Flags
    ConquestAssaultLarge0 Conquest Assault64 7
    ConquestAssaultSmall0 Conquest Assault 5
    ConquestAssaultSmall1 Conquest Assault alt.2 3

    Maplist Text (2 rounds):
    XP1_003 ConquestAssaultLarge0 2
    XP1_003 ConquestAssaultSmall0 2
    XP1_003 ConquestAssaultSmall1 2


    Wake Island Game mode # of Flags
    ConquestAssaultLarge0 Conquest Assault64 5
    ConquestAssaultSmall0 Conquest Assault 3
    ConquestAssaultSmall1 Conquest Assault alt.2 5

    Maplist Text (2 rounds):
    XP1_004 ConquestAssaultLarge0 2
    XP1_004 ConquestAssaultSmall0 2
    XP1_004 ConquestAssaultSmall1 2

    BF3 Close Quarters Maplist

    Here is a list of the Close Quarters maps you can use on your Maplist.txt

    XP2_Factory
    XP2_Office
    XP2_Palace
    XP2_Skybar


    Map Command/Map names
    XP2_Factory //Scrapmetal
    XP2_Office //Operation 925
    XP2_Palace //Donya Fortress
    XP2_Skybar //Ziba Tower

    Game Modes Available
    TeamDeathMatchC0 //TDM
    Domination0 //Conquest Domination
    GunMaster0 //Gun Master
    SquadDeathMatch0 //Squad Deathmatch


    Example running Conquest Domination 1 round each map:
    XP2_Factory Domination0 1
    XP2_Office Domination0 1
    XP2_Palace Domination0 1
    XP2_Skybar Domination0 1


    BF3 Armored Kill Maplist

    Here is a list of the Armored Kill maps you can use on your Maplist.txt

    XP3_Desert
    XP3_Alborz
    XP3_Shield
    XP3_Valley


    AK maps, Conquest Large, 1 round example:
    XP3_Desert ConquestLarge0 1
    XP3_Alborz ConquestLarge0 1
    XP3_Shield ConquestLarge0 1
    XP3_Valley ConquestLarge0 1

    Map Command/Map Names
    XP3_Desert //Bandar Desert
    XP3_Alborz //Alborz Mountains
    XP3_Shield //Armored Shield
    XP3_Valley //Death Valley

    Game Modes Available
    ConquestLarge0 //Conquest64
    ConquestSmall0 //Conquest
    RushLarge0 //Rush
    SquadRush0 //Squad Rush
    SquadDeathMatch0 //Squad Deathmatch
    TeamDeathMatch0 //Team Deathmatch
    TankSuperiority0 //Tank Superiority
    Last edited by bambam; 27-09-2012 at 08:02.
    --------------------------------------------------------------
    For the ProconRulz Procon Plugin, always read the first post in the ProconRulz thread. See also the ONLINE DOCUMENTATION for information regarding writing your own rulz.

  4. #2414
    Quote Originally Posted by bambam View Post
    ...
    All credit [MyIS]Jake plus others:

    BF3 Base Maplist

    Here is a list of the current maps you can use on your Maplist.txt

    MP_001 - Grand Bazaar (aka BAZAAR)
    <remove large quote edit by bambam>
    This needs to be added to the online documentation.
    Last edited by bambam; 27-09-2012 at 19:38.

  5. #2415
    Quote Originally Posted by skooterking5 View Post
    This needs to be added to the online documentation.
    thanks for the advice. I've just collected the BF3 map data info for the post above and added a link to that in the 'plugin post' of this thread. How about you create a free document of everything server admins might want to know about the BF3 data streams and post that up somewhere and maintain it each BF3 server release, and then provide free advice for any questions you get about the information you've gathered? Then if you think someone's been an ignorant ass and taken your effort for granted, just help all the same.

    yeah whatever.
    Bambam
    --------------------------------------------------------------
    For the ProconRulz Procon Plugin, always read the first post in the ProconRulz thread. See also the ONLINE DOCUMENTATION for information regarding writing your own rulz.

  6. #2416
    I don't have any questions. I have always found the information I wanted. I almost asked a question once, but figured out the answer. And when I was going to post the resolution, somebody already had it covered.

    So this is simply a thank you to bambam for a very helpful plugin, and to frequent posters for some nice examples. Math operations and saving to a file have been very nice upgrades.

  7. #2417
    How do you include the vodnik on grand bazaar in a no vehicle rule?

  8. #2418
    Quote Originally Posted by Alexis Alexander View Post
    I don't have any questions. I have always found the information I wanted. I almost asked a question once, but figured out the answer. And when I was going to post the resolution, somebody already had it covered.

    So this is simply a thank you to bambam for a very helpful plugin, and to frequent posters for some nice examples. Math operations and saving to a file have been very nice upgrades.
    Hey cool !
    cheers - Bambam
    --------------------------------------------------------------
    For the ProconRulz Procon Plugin, always read the first post in the ProconRulz thread. See also the ONLINE DOCUMENTATION for information regarding writing your own rulz.

  9. #2419
    Quote Originally Posted by skooterking5 View Post
    How do you include the vodnik on grand bazaar in a no vehicle rule?
    all vehicles (and the mortar), are "Weapon Death", i.e. BF3 reports that weapon for any vehicle gun kill.

    So you can punish *all* vehicle kills (including Vodnik) but you can't pick and choose between them because BF3 reports them all as the same.

    You *cannot* control whether players get into or out of the vehicles - BF3 does not report this event. You can only detect when they kill with a vehicle gun, as this is reported On Kill...Weapon Death...

    You might want to do something else, and just stop the vehicles spawning by using the server var 'vehicleSpawnDelay', but learning how to do this is nothing to do with ProconRulz.


    On Kill;Map baz;Weapon Death
    PlayerCount 5;Say %p% kicked for vehicle kills;Kick kicked for vehicle kills
    PlayerCount 3;Say %p% slayed for vehicle kill %c%/5;Kill 100
    Say %p% - no vehicle kills(#%c%/5)
    --------------------------------------------------------------
    For the ProconRulz Procon Plugin, always read the first post in the ProconRulz thread. See also the ONLINE DOCUMENTATION for information regarding writing your own rulz.

  10. #2420
    Community Contributor
    Join Date
    Mar 2011
    Location
    Holland
    Posts
    787
    Alexis alexander, we need more people like you here in this forum section!!

    BamBam keep it going! Will update proconRulz tomorrow, forgot it -.-

    Also working on an adaptive server ticket Rulz, since the plugin isnt working for alot people!

 

 

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