Results 11 to 20 of 26
Thread: Full Change Log
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17-11-2012, 10:52 #11
Changelog
1.4.0.1 -> 1.4.0.2
- fixed mapList 'cause of syntax change MoHW R-5
- added enhancement to catch PB term ban and temp kick/ban
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07-12-2012, 08:23 #12
Changelog
1.4.0.2 -> 1.4.0.4
- added support for BF3 Aftermath
- added maps & modes
- added Crossbow weapon
- added selector for vars.gunMasterWeaponsPreset to server settings gameplay
- added OnGunMasterWeaponsPreset(int preset)event for plugins
- added client side switch to have the banning admin name included in the reason if bans are done via punish panel or banlist tab
- added auto mapList.list in case a mapList.load is detected
- Procon: fixed display of Procon version comparison while connected to a layer host
- InGameAdmin: added option to have the banning admin name included in the reason
- InGameAdmin: fixed automated team switch on move command without given team name
- MoHW: changed team names on all modes to be Away & Home like in-game
- MoHW: added auto mapList.list in case the playlist is changed
- BF3: changed naming U.S Army to US Army. This was a constant source of questions related to the use of team names in InGameAdmin.
- BF3: RoundStartPlayerCount, added check if server is unranked to allow min value of 1
- BFBC2: fixed EndRound selection, was sending wrong command
Last edited by Phil_K; 07-12-2012 at 09:44.
- added support for BF3 Aftermath
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28-12-2012, 09:38 #13
Changelog
1.4.0.4 -> 1.4.0.5
- added support for MoHW R-6
- added R-6 maps & modes to MOHW.def
- admin.say (supports no individual targets; server side limit)
- chat tab only addresses all or teams
- if a player is addressed by a plugin the target is changed to the players fire-team/squad
- admin.yell (supports no individual targets and NO duration; server side limit)
- chat tab only addresses all or teams
- if a player is addressed by a plugin the target is changed to the players fire-team/squad
- plugins must not send a duration with admin.yell
- made Procon to not load & compile local plugins if local plugin tab should not be shown
- added MySQL connector/NET support to make it accessible for plugins
- using MySQL connector/NET allows connections to MySQL DB with sandbox active
- added new default plugin for BF3-> CBattlelogCache
- allows you to set up a local DB driven cache for fetching stats
- for creating the needed DB and tables see below
- plugins need to be changed to take advantage of this plugin
- don't forget to read the plugin description
CBattlelogCache DB create command:
- added support for MoHW R-6
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29-12-2012, 13:12 #14
Changelog
1.4.0.5 -> 1.4.0.6
- internal bug fix for plugins on layer client not loading their settings
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29-10-2013, 05:22 #15
1.4.0.9 -> 1.4.1.0
Battlefield 4
- Added ListTab for SpectatorList
- Added support for gameAdmin.* and spectatorList.* commands and responses.
- Fix for spectator list & gameAdmin add/remove
- Fix for punkbuster.isActive to replace the current var, but it's not used.
- Added the fairFight var get/set.
- Added Chinese Army to language files
- Added workaround for BF4-beta say target "unknown"
- Added ComoRose string replacements
- Added BF4 to settingsTab (FairFight, maxSpectators)
- Finished BF4 settings and ConfigGenerator.
- Added first set of weapon codes (OB-R3 based)
- Updated map and teamname definitions according to first BF4 rcon docs
UI
- Removed word wrap on the network and punkbuster consoles
- Added error checking and exception handling when building and executing a stats url. See https://forum.myrcon.com/showthread....th-player_guid
Core
- Copied over some changes from Procon 2 when downloading compressed http requests.
- Fix for procon crashing when a map definition was not available.
- Fix for a map not existing in a definition causing exception when adding a map.
- Changed all url for download and stuff like that to repo.myrcon.com/procon1/
- Copies over changes to Procon 2 networking code to Procon 1. It should be more stable and reconnect a lot better.
- Now sends a blank server name in the anonymous usage stats. It obviously wasnt intentional, just wasn't thought through clearly when madly programming this section in a hotel room for BF3
- General code clean up, until I realized I was cleaning Procon 1. You'll never see/notice the changes anyway
- Patched a deadlock when shutting down a connection (Note: Patch. I'm pretty sure it's fixed, but.. patched)
- Now pokes layer clients instead of relying on a callback to not throw an exception.
- Small amount of cleanup in the layer code
- Added MySqlClientPermission to the plugin permissions to allow MySQL connections with sandbox enabled
- Changed config & log file encoding from UTF16 to UTF8
Plugin Specific
- CPluginInfo: Setter accessor on guid/name/clantag are now public.
- Now only passes general "InvokeOnAllEnabled" calls to plugins across the appdomain once. Should be a big speed boost for those running multiple plugins.
- Disabled the plugin call timeout for the time being. I'm hoping the improvements elsewhere will mean it's not required, but we'll see.
- Further plugin optimization by caching reflection lookups.
- Now caches plugins, only recompiling them if they have been modified.
1.4.1.0 -> 1.4.1.1
Battlefield 4
- Added the hit indicator var to plugin events & the bf4 gameplay settings panel
- Removes the spectator slot list if client is not bf4
- Added the settings panel controls and plugin events for command & server type, replacing the ranked checkbox.
- Added new variables to CServerInfo for blaze.
- Added support through out for vars.forceReloadWholeMags
- Added in vars pass through for vars we have not implemented in the server settings panel yet.
UI
- Moved minimum size of frm main to 800x600, down from 1024x768
Core
- Cleanup the layer connection handling a little bit
- Fix for new reconnection handler not locking modifcation from other threads before checking a collection of sent packets.
Plugin
- Removed deprecated OnPlayerKilled(name, name) method from plugins. It's been marked as deprecated for two years (Since BFBC2 R9)
- Removed deprecated maplist plugin command that would break the maplist back into a simple list of map names, passing them (Since BFBC2 R9)
- Sort of reverted a change where we cache the reflection lookup of a method. Instead we've met it half way, it's still improved on what we had originally but only marginally.
I started at DICE late Oct. 2014, so ignore every post before that.
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18-11-2013, 09:57 #16
- Join Date
- May 2010
- Location
- Austria
- Posts
- 3,269
1.4.1.1 -> 1.4.1.2
Battlefield 4
- Changed representation of "commo rose" messages in chat tab and added option to hide them
- Fixed bug displaying current round one value too low (now shows 1/1 rounds)
- Hid banner URL option and map tab since they are no longer functional
- Removed unknown/old commands being fired on startup
- Added setting for vars.alwaysAllowSpectators and vars.preset
- Updated and fixed weapon definitions and localisation
UI
- Fixed bug displaying a player's rank as their ping
- Added "add player to spectator slot list" via right click in playerlist
- Removed smooth fading animation of connect/disconnect buttons on start page
- Changed ping to be shown as -1 if above 5000 to filter out invalid responses from the gameserver
Core
- Fixed bug triggering a reconnect even after pressing "disconnect"
- Fixed bug preventing the MySQL connector from working with sandbox enabled
Plugin
- Fixed bug preventing all plugins from loading if one of them crashed during compilation
- Fixed bug parsing string-values of plugin settings not properly
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02-12-2013, 08:52 #17
- Join Date
- May 2010
- Location
- Austria
- Posts
- 3,269
1.4.1.2 -> 1.4.1.3
Battlefield 4
- Added re-fetching of all server-variables if "vars.preset" is triggered with the "override" setting
- Added missing settings for "vars.roundTimeLimit" and "vars.teamKillKickForBan"
- Updated missing weapon definitions and added *China Rising* maps to maplist
- Added DamageTypes for DMRs and Carbines
- Changed "Disable idle kick" to send "vars.idleTimeout 86400" instead of "vars.idleTimeout 0"
UI
- Adapted limit for "vars.idleTimeout" setting to allow new maximum value
- Fixed default URL for bf4stats.com
- Removed the "test connection" link when starting a Procon Layer since it hasn't been functional in ages
- Fixed "Unlock mode" setting not working properly
Core
- Added check to shut down existing client-connection to a Procon Layer if another connection from the same IP/port is being opened
- Improved linux compatibility a bit and removed a compiler warning
- Slightly modified account permissions to allow users with "Use map functions" permissions to select/run maps, but not modify the maplist
- Changed encoding of some definition files from UTF-16LE to UTF-8
- Added support for different encodings for localisation files
- Updated GeoIP database used for displaying a user's country
Plugins
- Updated default plugins to use the latest plugin API
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05-01-2014, 13:35 #18
- Join Date
- May 2010
- Location
- Austria
- Posts
- 3,269
1.4.1.3 -> 1.4.1.4
Battlefield 4
- Updated weapon definitions and version numbers
- Included new player "type" for distinguishing players, spectators and commanders
UI
- Included simple representation for the new player "type" in the player-list
- Removed the media files for BFBC2 and MoH from distributed download (will be bundled once more and is then available as a separate download)
Core
- Changed updater frequency to 3 hours instead of 30 minutes
Plugins
- Added callbacks for OnTeamXFactionOverride
- Added "readonly" property for plugin variables, allowing to prevent plugin settings/variables to be changed by the user
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22-01-2014, 19:39 #19
- Join Date
- May 2010
- Location
- Austria
- Posts
- 3,269
1.4.1.4 -> 1.4.1.5
Battlefield 4
- Updated OnTeamFactionOverride commands to fit latest RCON changes
- Updated version numbers
UI
- Adapted "Faction Override" settings to use new OnTeamFactionOverride command
- Changed regex checking the EA GUID when manually entering a ban to also allow lowercase characters
- Updated old references to phogue.net to the new myrcon.com domain
Core
- Added functionality to capitalise the EA GUID before sending the ban command or displaying it
Plugins
- Removed OnTeamXFactionOverride methods from the plugin API
- Added OnTeamFactionOverride method to handle the latest RCON changes
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03-02-2014, 22:45 #20
- Join Date
- May 2010
- Location
- Austria
- Posts
- 3,269
1.4.1.5 -> 1.4.1.6
Battlefield 4
- Added weapon definitions and localisation for the Second Assault DLC
UI
- Fixed the "vars.teamFactionOverride" settings not showing up in the config generator
- Added checkbox to toggle scrolling in the Events tab
- Removed the old "Gameplay presets" setting from the BF4 UI since the game provides a preset itself
Plugins
- Updated the default Ingame Admin and Spambot Plugin to set the yell duration properly for BF4
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