Results 21 to 26 of 26
Thread: Full Change Log
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24-02-2014, 16:01 #21
- Join Date
- May 2010
- Location
- Austria
- Posts
- 3,273
1.4.1.6 -> 1.4.2.0
Battlefield 4
- Fixed problem with team/squad mapping on BF4 maps (resulting in wrong moves/kicks etc.)
- Added map definitions for Second Assault DLC
- Additional changes to definitions for BF4
Core
- Improved event handling in Procon, allowing for better performance and debugging
- General (crazy) improvements by the almighty phogue (see here)
UI
- Fixed "Move to" menu in player list showing entries multiple times for BF4
Plugins
- Slight startup improvement for the ingame admin plugin
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10-03-2014, 16:13 #22
- Join Date
- May 2010
- Location
- Austria
- Posts
- 3,273
1.4.2.0 -> 1.4.2.1
Battlefield 4
- Added parsing of R27's player.onDisconnect event
- Added weapon definitions and localisation for vehicle RCON codes
- Added new weapon definitions from Naval Strike DLC
- Fixed errors in categorisation of weapons
Core
- Fixed vars.teamFactionOverride not being recognised by Procon layers
- Plugin configs are now split into different files, preventing all information from being lost if once configuration fails to load/save
- Fixed crash caused by invalid parsing of decimal numbers
- Fixed crash caused by failing to load localisation properly
- Fixed error causing a connection to get reconnected after pressing "disconnect"
UI
- Added OnPlayerDisconnected messages to chat tab with checkbox to disable them
- Added check for current round count not being able to go above the maximum round count
Plugins
- Added option to enable compilation of plugins with debug information
- Added plugin API for OnPlayerDisconnected event
- Fixed InGameAdmin (f)move without destination on other games than BFBC2
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12-03-2014, 09:57 #23
- Join Date
- May 2010
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- Austria
- Posts
- 3,273
1.4.2.1 -> 1.4.2.2
Battlefield 4
- Fixed weapon definition of the Tomahawk Missile to be a ProjectileExplosive
Core
- Hotfix for config migration failing due to insufficient file permissions, deleting the old configs before new ones have been saved
UI
- Removed OnPlayerDisconnected checkbox from non-BF4 games
- Added fix for chat tab being able to send empty messages
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25-03-2014, 08:09 #24
1.4.2.2 > 1.4.2.3
Battlefield 4
• Updates and changes to BF4.def
• on chat tab if show disconnects is selected no player left is shown to reduce status spam
• removed placeholder whitespace in case a player has no clantag transmitted by the server via RCON
Core
• added plugin wide usable function SecondsToText(UInt32 iSeconds, string[] a_strTimeDescriptions, bool blShowSecondsOver60) to CPRoConMarshalByRefObject.cs which converts seconds to d h m s. In case blShowSecondsOver60 is false seconds are only shown if smaller than 60.
UI
• added Play Time column for all games. Procon monitors the playtime (session time in minutes) since join / procon connect of a player
• added sync of PlayTime for layer clients (procon.player.syncPlayTimes) to have layer clients show the same times the layer host has
Default plugins
• added @mytimes to have a player request his playtime & @times to have players request another players playtime to BasicInGameInfo as an usage exampleLast edited by PapaCharlie9; 25-03-2014 at 21:20.
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03-10-2014, 10:10 #25
- Join Date
- May 2010
- Location
- Austria
- Posts
- 3,273
1.4.2.3 -> 1.4.2.4
Battlefield 4
- Updates and changes to BF4.def
- Added visualization for vars.mpExperience (readonly command)
- Fixed mixup in CommoRose localisation
Core
- Added a vars.teamFactionOverride query after onLevelLoaded
- Changed references of "Myrcon Pty. Ltd." to "Myrcon" to reflect recent company changes
- Added OnPlayerChat for messages to 1 player only
UI
- Added highlighting of Procon developers, Myrcon staff and plugin developers in the player list
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17-03-2015, 15:11 #26
1.4.2.4 -> 1.5.1.1
Battlefield 4
- Updates and changes to BF4.def
Battlefield Hardline
- first compatible release
- Updates and changes to BFHL.def
Core
- Added BFHL compatibility
UI
- Added BFHL compatibility
Last edited by Phil_K; 17-03-2015 at 15:14.
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