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  1. #1

    I need a useful "anti-capture all flag" auto-nuke.

    I come from Asia, In the past six months we have experienced the DDoS dark period, Many servers have disappeared.

    So we need a nuclear bomb system that can properly maintain fairness, Have multiple CQ maps on my server, I need a nuclear bomb system that will not allow any team to capture all the flags.

    Can someone help me?

  2. #2
    Super Moderator
    Join Date
    Jul 2010
    Location
    Very North Darwin
    Posts
    1,603
    BAsed on the lack of response, dont think we can help
    Game nick Volo_Mortis
    https://forum.myrcon.com/showthread....-Procon-Manual
    Read the manual ?

    Like procon forum https://www.patreon.com/myrcon/overview DONATE

  3. #3
    This is a regrettable news, I just don't want any team to capture all the flags.

    I know that AdKats may be able to meet my needs, But I have multiple maps, so I can't apply them directly.

    I hope someone can help me.

  4. #4
    Quote Originally Posted by HATANO_KENJI View Post
    This is a regrettable news, I just don't want any team to capture all the flags.

    I know that AdKats may be able to meet my needs, But I have multiple maps, so I can't apply them directly.

    I hope someone can help me.
    You might be able to make it work with ultimate map manager.
    That plugin can issue commands when it detects a map change.
    So you could make it issue these commands to change AdKats settings depending on the map (example using LRT):

    ExecuteCommand("procon.protected.plugins.setVariab le", pluginName, settingName, settingValue);

    Resulting in:
    procon.protected.plugins.setVariable "AdKatsLRT" "Spawn Enforce Reputable Players" "True"
    ____

  5. #5
    Thank you for your reply!

    In order to understand your meaning more clearly, Can you provide me with a screenshot of the location of these two codes, Or the path name?

    ExecuteCommand("procon.protected.plugins.setVariab le", pluginName, settingName, settingValue);

    Resulting in:
    procon.protected.plugins.setVariable "AdKatsLRT" "Spawn Enforce Reputable Players" "True"

  6. #6
    Quote Originally Posted by HATANO_KENJI View Post
    Thank you for your reply!

    In order to understand your meaning more clearly, Can you provide me with a screenshot of the location of these two codes, Or the path name?

    ExecuteCommand("procon.protected.plugins.setVariab le", pluginName, settingName, settingValue);

    Resulting in:
    procon.protected.plugins.setVariable "AdKatsLRT" "Spawn Enforce Reputable Players" "True"
    I'm not sure where in that plugin these would go, or what format it wants the commands in. This isn't a copy/paste thing, someone will need to figure it out. I only know it's possible, just not sure how UMM specifically works.
    ____

  7. #7
    The number of online players in Asia has been greatly reduced every day.

    I need to be able to leave the player's auto-nuke function, if you are willing to, Can you try it for me?

 

 

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