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Thread: Plugin API 2.0

  1. #31
    Quote Originally Posted by MorpheusX(AUT) View Post
    Unfortunately, there's no real documentation for plugin development.

    It's probably best to take a look at the given doc and a few larger plugins to get a better grip at the plugin API.
    I also recommend just reading PRoCon.Core/Plugin/CPRoConMarshalByRefObject.cs for all the public functions.

    https://github.com/Myrcon/Procon-1/b...ByRefObject.cs

    I keep that source file open in Visual Studio for reference.
    Don't send me private messages (PMs) unless you really need privacy, like your game server password. If you just have a question or need help, post in one of the threads. It's extra work for me to answer questions and give help in private messages and no one else gets the benefit of the answer.

  2. #32
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    things like tasks etc are all referenced in procon.doc, included in your procon download

  3. #33
    Quote Originally Posted by PapaCharlie9 View Post
    I also recommend just reading PRoCon.Core/Plugin/CPRoConMarshalByRefObject.cs for all the public functions.

    https://github.com/Myrcon/Procon-1/b...ByRefObject.cs

    I keep that source file open in Visual Studio for reference.
    I personally just drop a reference to procon.core.dll into a solution and let intellisense take care of the rest

    Sent from my SCH-R530M using Tapatalk

 

 

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