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  1. #1
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    Say Hi to Decker =)

    Hi Decker =)

    He's authored the iOS version of PRoCon. More information about that at http://phogue.net/procon-frostbite/ios-procon/
    I started at DICE late Oct. 2014, so ignore every post before that.

  2. #2
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    Re: Say Hi to Decker =)

    Hi Decker,

    I have been using the app, and I have to say its, its bloody awesome. Now that it will be using the procon layer, it will be awesomerrrrrr :lol:.

    Awesome work guys.

    Phogue I have some beer waiting for you . Please provide local watering hole location so I can provide said beer.

  3. #3
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    Re: Say Hi to Decker =)

    Another question.

    What are the chances for this app becoming a universal one for both iphone and ipad?

  4. #4
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    Re: Say Hi to Decker =)

    Quote Originally Posted by Poon
    Hi Decker,
    I have been using the app, and I have to say its, its bloody awesome. Now that it will be using the procon layer, it will be awesomerrrrrr :lol:.
    Hi Poon!
    Thank you very much! You are of course absolutely right, now that the app supports the procon layer it will get even better. The layer server architecture gives you the freedom to make use of Procon's sub-admin accounts and plugins even on your iOS device.

    Quote Originally Posted by Poon
    What are the chances for this app becoming a universal one for both iphone and ipad?
    The app actually is universal and can be used on iPhone, iPod touch and iPad running at least iOS v3.0.

    Decker


  5. #5
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    Re: Say Hi to Decker =)

    Quote Originally Posted by Decker
    The app actually is universal and can be used on iPhone, iPod touch and iPad running at least iOS v3.0.
    Decker
    Yeah you can run the app on the ipad, but its the size of the iphone on the screen unless you press the 2x button.

    What I meant with universal app, is to fully support the ipad with the higher graphics and such. It's just a bit grainy when you try to run it full screen on the ipad.

    Don't get me wrong it's workable on the ipad, but not with the super crisp graphics.

    Here is what I mean about the graphics


    Full Image.

    Decker - Phogue Procon Frostbite HD has a nice ring to it .

  6. #6
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    Re: Say Hi to Decker =)

    Quote Originally Posted by Poon
    Quote Originally Posted by Decker
    The app actually is universal and can be used on iPhone, iPod touch and iPad running at least iOS v3.0.
    Decker
    Yeah you can run the app on the ipad, but its the size of the iphone on the screen unless you press the 2x button.
    What I meant with universal app, is to fully support the ipad with the higher graphics and such. It's just a bit grainy when you try to run it full screen on the ipad.
    I do actually plan to buy an iPad by the end of this year. I'll have to look into this some more but probably releasing an additional specialised iPad version which actually uses the bigger screen that the device provides could be possible without rewriting everything. If so I would very likely make an extra version but that's all I can say at the moment.


  7. #7
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    Re: Say Hi to Decker =)

    Quote Originally Posted by Poon
    What I meant with universal app, is to fully support the ipad with the higher graphics and such. It's just a bit grainy when you try to run it full screen on the ipad.
    Giving it a second thought the "grainy-issue" might theoretically even be resolved by an iOS-Update (iPhone 4 does not produce any grainy graphics even its resolution is twice as high as 3GS's or 3G's). There is an iOS4 coming up for iPad. Maybe we are lucky...


  8. #8
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    Re: Say Hi to Decker =)

    Quote Originally Posted by Decker
    Giving it a second thought the "grainy-issue" might theoretically even be resolved by an iOS-Update (iPhone 4 does not produce any grainy graphics even its resolution is twice as high as 3GS's or 3G's). There is an iOS4 coming up for iPad. Maybe we are lucky...
    Sorry its not going to work, because the application was built specifically for the iphone. When you run the application on the iPad it runs the same size as iphone screen(320x480) because the "Targeted Device Family" in the build info under Targets on xcode was set to iPhone when the application was built. When you press the 2x button on the iPad it doubles the pixels(like a digital zoom), therefore the pixilation.

    To make the application universal you will need to go to Project -> Upgrade Current Target for iPad.. under xcode which will create an application that targets both the iPhone and the iPad(it also updates the "Targeted Device Family" to iPhone/iPad as well), with separate XIB files representing the UI for each platform. Just need to recreate your view controllers to use the iPad, and rearrange the UI elements to use the bigger screen estate of the iPad, and you are set.

    Or you can create two device-specific applications when you click on Project -> Upgrade Current Target for iPad.. call the application with a HD at the end, and sell it at a more expensive price. But then you will need to put specific UI elements like pop up menus for the server connections on the iPad application to tempt people to buy that application as well.

    Or you might think its all too hard and stick with the iPhone application only. In the end you will have to decide if the extra revenue(if you create a iPad specific app) is going to be worth all the extra work.
    Personally I would buy the iPad app.

  9. #9
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    Re: Say Hi to Decker =)

    Quote Originally Posted by Poon
    Sorry its not going to work, because the application was built specifically for the iphone. When you run the application on the iPad it runs the same size as iphone screen(320x480) because the "Targeted Device Family" in the build info under Targets on xcode was set to iPhone when the application was built. When you press the 2x button on the iPad it doubles the pixels(like a digital zoom), therefore the pixilation.
    Sorry but yes it could work... Because what's actually going wrong with the "grainy-issue" is that the "2x button" is only producing a crappy picture because of it simply doubles the pixels... you are right...

    But the point is: The 2x-button could do better without any further coding needed - iPhone 4 shows just that, that's why I mentioned it.

    What does the iPhone 4 do when it displays an app which was made for the iPhone 3? iPhone 4 has 4 times as much pixels. So it has to double the screen size - just like the iPad does when you press the "2x" thing. But on iPhone 4 all the old apps use the full resolution! Nothing looks grainy. Everything looks better than on the old phone. How that possible?
    So it also doubles the size but - here it comes: it does not simply double the pixels but e.g. takes the original font data and actually produces a double resolution image of the text. Or when a picture is displayed it automatically checks (without the need to specifically code it) if theres a double resolution version of the picture provided ("*@2x.png"-files). And iOS Procon is full of "*@2x.png"-pictures...

    You know if iPad would also be smart enough to do just that the "grainy issue" wouldn't happen... iPad just needs to get smarter, this can be fixed in the OS without further modifiying any app. I hope Apple will just do that.

    Decker


  10. #10
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    Re: Say Hi to Decker =)

    Well iOS 4.2 beta 2 was released today so you run your app on the iPad simulator to see if that works.
    I'm thinking downloading 4.2 and trying it on the iPad.

 

 

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